Hello, as celebration of SF6 release, am unlocking this version of Chun-Li. Result should speak for itself, went crazy trying to get as much detail of original as possible + enhance detail with own vision while remain faithful to original.
If you enjoy this, please leave review + rating.
Features:
- Brand new fullbody texs from scratch, include full Diffuse, Specular, Gloss, Normal maps.
- Extreme attention to detail as you expect of my works
- Canon face/body/proportions, sculpt based on ingame model
- 5 outfits: Vacation, Undercover, Training, Nostalgia (SF Alpha), Pajamas
- 5 hairstyles: Classic buns, Training, Undercover, Pajamas, Professional
- Sim clothing enable on all outfits
- Wrist spike asset
- For authentic look recommend use with Big Hands+Feet morphs here
How to use:
- Load appearance preset from .var file or load scenes from var file.
- Are multiple scenes for each clothing/hair set, make sure you open all + save presets with what you want
Few notes:
- Smoothness iterations in performance settings should put at 1, higher than 1 cause change eyes shape
- May have weirdness when bend legs up all the way. This will be fix in VAM 2.x with better joint corrective morph system. Have adjust upper thigh/hip shape so can try reduce this.
- If have rare issue with eyes clipping, go in clothing tab+remove eyes shadow+reflection.
- Very tiny seams in groin areas, should not be very noticeable
- Skin+muscle detail can be turn up/down with Diffuse Bumpiness+ Specular Bumpiness in "Skin Materials 2" tab
- Few more clothes etc available from old version here
Mandatory things:
- You CAN reference/use this look/model in scenes you make, but you may not use this in paywall content.
- I hope if you reference this in your hub scene, it is not part of dependency hell bullshit with 20+ referenced .vars. Do not waste mine or others time like this.
- Do not redistribute or repackage my work.
- Do not use my work as base for other works (like building new look/texs/clothes/alternate version etc off this for example) without asking permission.
- If my work (such as models/envs) is use in for-profit things like selling gifs/movies etc on Patreon or somewhere else, write me in credits for whatever model/env you use.
- You may do small modifications to my work for own personal use but you may not distribute them.
Depend on workload+schedule am available for commission, send message here on hub or (preferably) neci3d on discord. Can do characters+environments.
If you want your commission done right, know that own personal focus for game models is accuracy+ high quality. My works are NOT based on smutba.se/SFM/XNALara models that usually full of huge errors/mistakes/inaccuracy. As saying goes, garbage in=garbage out. I only work with original models from game as base, then flesh rest out with precision+care. No corner cutting in my work.
Result is high-effort recreation of char for you to enjoy in VAM. Have been doing this for years now and always improving with every release.
For more works by me including more game ports + premium environments visit https://patreon.com/VGCVR