Catherine is a female centaur represented as a lively custom unity asset (CUA). There are two asset bundle versions of Catherine: version 1 (v1) and version 2 (v2). Version 1 (v1) includes materials that are slightly emissive, or glowing, in order to enhance the lighting and rendering of skin textures. I find that using emissive material for skin textures generally improves image quality when rendering people as custom unity assets (CUA) in VAM. V1 is what is included in the demo scene "Catherine." Version 2 (v2) includes standard materials which are not emissive. The two versions are captured in individual asset bundles and each include 14 animations as well as a static pose.
The animations include attack 1, attack 2, attack 3, cast spell, gallop, idle, rear up, run, run jump, stand still, talk, walk forward, walk left, and walk right.
If you want to try out the different animations in the "Catherine" demo scene, I suggest that you first delete the "scene timing AnimationPattern," otherwise this pattern will try to change the settings while you are trying to do so as well. The "Catherine" demo scene illustrates one method for switching between animations and interacting with the environment.
By default, Catherine is quite large in size. In the demo scene I scaled Catherine to 0.670 in size. I find that this size range makes her human portion more comparable to a petite human.
The animations include attack 1, attack 2, attack 3, cast spell, gallop, idle, rear up, run, run jump, stand still, talk, walk forward, walk left, and walk right.
If you want to try out the different animations in the "Catherine" demo scene, I suggest that you first delete the "scene timing AnimationPattern," otherwise this pattern will try to change the settings while you are trying to do so as well. The "Catherine" demo scene illustrates one method for switching between animations and interacting with the environment.
By default, Catherine is quite large in size. In the demo scene I scaled Catherine to 0.670 in size. I find that this size range makes her human portion more comparable to a petite human.