• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Positive
Xul
Version: 7
Posted:
Super useful, thank you ;)
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Positive
Version: 7
Posted:
A must have, you should add a button to add more color to hide.
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Positive
Version: 7
Posted:
Works amazingly well - new level of immersion, unlocked! Now to create local environment lighting subscenes to drop-in replace in-scene lighting, and boom!
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Positive
Version: 7
Posted:
Just got the Quest3. Finally, got passthrough to work. Awesome having my favorite VR chic walk around and do stuff.
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Positive
Version: 7
Posted:
Hands down my favorite plugin. VaM’s best in passthrough 🙌🏼
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Positive
Version: 6
Posted:
A absolute must for all passthrough adventures 🤩
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Positive
Version: 6
Posted:
Makes Quest 3 passthrough work
Upvote 1
Positive
Version: 6
Posted:
This made my quest 3 ten times better. A detail question thou? Is it possible to remove the green (or whatever background color) line that appears around characters and objects? Maybe I missed where there is info about this or do I just suck with the settings?
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Positive
Version: 6
Posted:
magnificent
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Positive
Version: 4
Posted:
Truly a life changing plugin. Elevates this app to something brand new
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Positive
Version: 3
Posted:
Thanks for link to my Guide! This is the most needed plugin for passthrough for sure
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Positive
Version: 3
Posted:
I'm going to replace the green screen skybox in Produce 69 with this one...
Sally Whitemane
Sally Whitemane
Good for performance. Even though it's only a few less polygons to render for the skybox cube.
It's probably a tiny difference - within margin of error if benchmarked.
I like that it does not need an 'Update'-function.
It's not needed. The color is used anyway in VAMs/Unitys code.
Nice to have zero extra work for executing a script every frame.
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Positive
Version: 2
Posted:
thanks Sally!!
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Positive
Version: 2
Posted:
Must have for Quest 3 Passthrough. Thanks!!!
Upvote 0
Version: 2
Posted:
Quest 3 Passthrough using this app is proper next gen stuff!!
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Positive
Version: 2
Posted:
Virtual Desktop just updated to allow for chroma passthrough. Now this plugin is absolutely essential. Will be incorporating it into my scene asap.
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Positive
Version: 2
Posted:
Extremely helpful for Passthrough!
Upvote 1
Positive
Version: 2
Posted:
love this sm! very helpful, thank you for this ˚ʚ♡ɞ˚
Upvote 1
Positive
Version: 2
Posted:
This will help greatly for VR pass through support, all coloured (eg bright green) areas can be replaced with camera pass through on Quest 2/Quest Pro etc. Great work.
Sally Whitemane
Sally Whitemane
The VR pass through use case is something I did not even think off. While I cannot test this myself without VR hardware I will add some tags and documentation to the Overview- and Discussion- pages to document and help user find the necessary info.
Upvote 1
Positive
Version: 2
Posted:
5 stars! and for the thumbnail hahaha
Upvote 0
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