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Blender 3.2+ Texture Conversion Templates (G3F/G8F/G9 to G2F) or (G2F/G8.1F/G9 to G8F)

Guides Blender 3.2+ Texture Conversion Templates (G3F/G8F/G9 to G2F) or (G2F/G8.1F/G9 to G8F)

Go to download
Blender texture conversion templates (Version 2)

An updated version of my original texture converter template moved to Blender 3.2+ to support the current GUI

5x Blender templates that can be used to convert:

For personal use only unless you are the author of the original textures:
G2F textures (eg from VAM1) to G8F (Daz & VAM2)

For textures that you own and for personal use only:
G3F or G8F to G2F (VAM1)
G9 to G2F (VAM1)
G8.1F to G8F (VAM2)
G9 to G8F (VAM2)

- They will convert Diffuse, Normal, Spec and Gloss if they are included in your original texture set.
- To G2F template will also prepare a genitals texture (which needs to be finished off in photoshop or gimp).

User guides are included together with some example diffuse overlay textures to finish things up in your 2d layer based paint app

They have been tested with Blender 3.2 and 4.2 (4.2 significantly reduces bake time)

What you’ll need:

- Blender 3.2 or above - it won’t work with earlier versions as it requires the udim bake feature
- Photoshop, Gimp or a similar layer based paint application.
- Some basic knowledge on how to make minor corrections to textures within Photoshop/Gimp

screenshot_1.JPG
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Latest updates

  1. G8.1F & G9 to G8F templates added

    Added 2x additional templates to allow conversion of G8.1F and G9 to G8F I haven't included...
  2. G9 template - fix alignment of nipples & navel

    G9 Template has been updated to correct an alignment issue with nipples and navel.
  3. G9 to G2F Template added

    An additional template added to convert G9 to G2F

Latest reviews

Positive
Version: 2.02
Great work! So helpful.
Upvote 0
Positive
Version: 2.02
Can a template be designed from G2F to G9?
Upvote 0
Positive
Version: 2.02
Posted:
Let this tutorial shine soon after vam2 comes out!!
Upvote 1
Positive
Version: 2.02
Posted:
Great Work! one thing to make this better is within Render Settings to uncheck Denoiser, turn off Noise Threshold and set the samples to 1 instead of 64, aslong as you are baking only color data without direct& indirect lighting data you don't actually need anymore than 1 sample, it would speed the bake time by a ton and wouldn't affect the texture output quality.
MrGiggly
MrGiggly
Thanks for the positive feedback and top tip :)
Upvote 0
Positive
Version: 2.02
Posted:
Thanks for that tutorial! It´s so helpful! I could successfully convert the texture form a G3F to VAM so she looks 100% like in DAZ now. Many thanks!
Upvote 0
Positive
LLF
Version: 2.02
Posted:
Thank you so much for a updated Textures Conversion set-up for Newer Blender Versions. Been using your older version forever now glad to see you finally came around to much newer Blender. I'm so used to Blender 3 so using older Blender UI always confused me. Hopefully G9 support and Males are also coming in the near future!
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