BiologicalController

Plugins + Scripts BiologicalController

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Changed:
  • "Create Rigidbodies" and "Create Joints" toggles moved from the Setup page to the Custom Properties page. They now sit under their respective section headers (Rigidbodies / Joints), so the physics creation toggles live alongside the parameters they control.

New:
  1. The Custom Properties preset save/load now also persists the "Create Rigidbodies" and "Create Joints" toggle states.
  2. Bone chains whose names start with "_Tentacles" are now recognized as tentacle chains and get the same specialized physics, replacing the previous "Tentacle." prefix. The leading-dot requirement was dropped, so names like "_Tentacles" and Tentacles.001" both match. "_Tails" prefixed chains keep that behavior as well.
  3. Added a "Bone Joint Mode" dropdown on the Custom Properties page to control how bone-to-bone joints resist being pulled apart. "Default" keeps the original hard Locked joints, "Rope" allows them to stretch with a small gap (never breaking), and "Fixed" removes the gap so joints cannot be stretched at all.
  4. Added an "Other Settings" section at the bottom right of the Custom Properties page, containing two new toggles.
  5. "Override Rigidbodies": when enabled, the plugin forces creation / in-place conversion of rigidbodies for existing asset rigidbodies already present on the bones, and synchronizes that existing rigidbody's Constraints freeze position and freeze rotation states (for example, if the original froze position X, the new rigidbody also freezes position X). All other parameters follow the plugin's settings. Also works on tentacle chains.
  6. "Disable Kinematic": when enabled, creating rigidbodies (including the existing rigidbodies already present on the bones) clears the "Is Kinematic" property on all of them.

Fixed:
  1. On the first load of a scene, the plugin asked for run permission; after granting it, the CUA atom state was lost and a full scene reload was required to recover. The plugin now detects when the asset finished loading before it initialized, and automatically replays the restore path once the scene data is restored, rebuilding the controllers and all saved state without reloading the scene.
  2. Entering the Custom Properties page required a double-click on the next visit; now a single click opens it again.
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