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AutoFlutterHip

Plugins + Scripts AutoFlutterHip

This plugin consists of two parts: AutoFlutterHip and AutoFlutterHipTechnic.
AutoFlutterHip
● This plugin can apply morph depending on the angle at which you bend your back.
● There are three types of morphs used. (Thanks to @TenStrip)

- TenStrip - Doggy Style Shape
- TenStrip - Hourglass Waist
- TenStrip - Waist ErectorSpinae
This feature is only available to Female Atom.

AutoFlutterHipTechnic
● This plugin is used to animate the hips in precise time units based rigidbody torque/forces.
This feature can be used by both male and female.
● Each Technic Tab has a separate name and can be saved/loaded as a preset along with a screenshot, allowing for reuse.
● It can be used with acdbubble's Timeline, and the effect can be maximized when used together.
● In particular, animations can be synchronized precisely when animations with the same name exist in different atoms.
● I also confirmed that dynamic motions such as twerking work well.

Plugin Install
● Just add this plugin to the Person Atom.
AutoFlutterHip UI & Tutorial #1.UI.jpg

How it works
. Morph operating conditions use the angle between the straight line from the hip to the neck and the straight line from the hip to the leg.
. The unfolded state is defined as between 160 and 120 degrees. (If the min angle offset in the UI is 0, it works from 160 degrees)
. The folded state is defined as between 90 and 50 degrees. (If the max angle offset in the UI is 1, the max value is 50 degrees.)
. Intensity morph is the maximum morph value that will be applied at max angle (If it is 0.7, morph values higher than 0.7 are not entered)
. For ErectorSpinae, it is also okay to set the Intensity Morph value to around 2~3.

AutoFlutterHip UI & Tutorial #1.jpg

preparing ...
AutoFlutterHip UI & Tutorial #2.UI.jpg

How it works
. Axis X is the red line in handle.
. Axis Y is the green line in handle.
. Axis Z is the blue line in handle.
. If you select X as 1st Rotation Axis, you can see that the red line, the X-axis, does not move and rotates around the X-axis (red).
. If you select Y as 1st Rotation Axis, you can see that the green line, the Y-axis, does not move and rotates around the Y-axis (green).
. If you select Z as 1st Rotation Axis, you can see that the blue line, the Z-axis, does not move and rotates around the Z-axis (blue).
. If you select X as 1st Movement Axis, you can see that the red line, the X-axis, moves in the axial direction (red).
. If you select Y as 1st Movement Axis, you can see that the green line, the X-axis, moves in the axial direction (green).
. If you select Z as 1st Movement Axis, you can see that the blue line, the X-axis, moves in the axial direction (blue).
. 2nd Rotation and Movement work the same way.
. However, the difference between 1st Rotation/Movement and 2nd Rotation/Movement is that 1st works with the sine function and 2nd works with the cosine function.
. As we all know, the combination of sine and cosine functions produces the equation of a circle/ellipse.
. Finally, the 2nd Rotation with Radial option makes Corresponding axis rotate in a funnel shape.

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Example Scenes

Credits :
TenStrip Morphs / By: TenStrip, an3k / License: FC
Author
14mhz
Downloads
971
Views
2,614
Favorites
2
Packages
1
Total Size
0.16 MB
Version
1
First release
Last update
Rating
5.00 star(s) 6 ratings

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Latest reviews

Loving this one. Hill of Storms is glorious! <3
Upvote 0
very cool sequencing options you've got here, continue the good work on this one!
Upvote 0
14mhz always coming through with simple tools that elevate a scene
Upvote 1
wow!
Upvote 1
The path to my heart leads through a woman's hips. Bless you, 14mhz
Upvote 2
Nice!
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