• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
AutoCamera

Plugins + Scripts AutoCamera

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Will keep camera focused on target during quick turns without lag.
Will always be aligned to up direction, will not invert vertically.
Changed scoring system, rotation, collisions.
Fixes:
Will no longer collide with vr hand colliders.
Will revert to initial position on leaving camera.
No longer needs embody. Looked at the embody code by AcidBubbles and implemented a part of it within this plugin itself.
Option in menu to disable this if you still want to use embody as it is better implemented or use windows camera or a plugin like VamLive etc.
Fixed a bug with pan mode not starting and changed random offset from .5 to .1.
1.Takes into account field of view angle while choosing best point. Should produce better angles.
2.Added a pan across body option. Camera will pan across the body lingering at head.
Camera will now be pushed away upon collision. Will not teleport unless no space to move to.
More uniform sampling logic. More forward facing shots if possible.
Fixed abrupt jumps when camera moves to position close to end.
Added random offset by default, removed offset slider.
Added 'Aways look at face' toggle.
Added trigger for 'Calculate Position Once'.
Changed defaults and calculation constants.
Last time the focus was on the technical side, and the design became too cluttered.

Now, each body part is pre defined for a certain angle and distance to remove confusion.

You can enable body parts mode to rotate through in a way that makes sense.

Unchecking it returns to normal mode with again a hardcoded anchor.

Added horizontal and vertical angle restriction + offsets.

Should overall be more usable and less confusing.
1. Added bodyparts menu to select in both atoms.
2. Front/Back facing probability + angle restrictions
3. Ability to look at two atoms sequentially instead of average together
4. Changed calculation points logic
5. Complete UI overhaul
6. Changed UI from min-max values to value and variance combos.
Changed the timer interval to min and max values for random times. Similarly, for the transition time.

Activate Timer renamed to Auto Camera mode.

Changed the collision logic and fixed edge cases.
In auto camera mode, if an atom collides with the camera, then the camera automatically finds a new position. So, even during the interval time, collision is constantly being monitored for.
Similarly, during smooth camera movement if some collision happens, the camera is instantly teleported to a new point.
This shouldn't happen regularly though as it finds a collision free path and also looks ahead for collision.
Added a toggle to switch to ingame timer.
Added a slider to change angle refresh timer.
Added a ui text to display info.
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