• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
AutoCamera

Plugins + Scripts AutoCamera

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Now calculated point is also checked for collision with user given collision buffer radius.

Not doing this meant points near the ground were not accessible to smooth camera movement as it would collide with the ground and camera movement would attempt to get there and create crazy jitter and fail.

Also changed default waypoints to 4.
Added a waypoint slider to let user choose how many collision avoiding path diversions to take. More means more chances of reaching final path. But also increases jitter/shakiness.
Made atom stay in same position if no viable path found. If 4 consecutive failures to move, instantly teleports to new viable position to prevent bottlenecks.
Default smooth camera is unchecked.
Instant camera angle switch in non smooth camera mode.
Reduced number of collision avoiding attempts to 3.

Changed behavior to wait in same place instead of teleport to final point if stuck somewhere.

Note: If camera gets stuck behind permanently remove smooth camera mode to make it teleport.
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