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AutoCamera

Plugins + Scripts AutoCamera

Download [<1 MB]
Last time the focus was on the technical side, and the design became too cluttered.

Now, each body part is pre defined for a certain angle and distance to remove confusion.

You can enable body parts mode to rotate through in a way that makes sense.

Unchecking it returns to normal mode with again a hardcoded anchor.

Added horizontal and vertical angle restriction + offsets.

Should overall be more usable and less confusing.
1. Added bodyparts menu to select in both atoms.
2. Front/Back facing probability + angle restrictions
3. Ability to look at two atoms sequentially instead of average together
4. Changed calculation points logic
5. Complete UI overhaul
6. Changed UI from min-max values to value and variance combos.
Changed the timer interval to min and max values for random times. Similarly, for the transition time.

Activate Timer renamed to Auto Camera mode.

Changed the collision logic and fixed edge cases.
In auto camera mode, if an atom collides with the camera, then the camera automatically finds a new position. So, even during the interval time, collision is constantly being monitored for.
Similarly, during smooth camera movement if some collision happens, the camera is instantly teleported to a new point.
This shouldn't happen regularly though as it finds a collision free path and also looks ahead for collision.
Added a toggle to switch to ingame timer.
Added a slider to change angle refresh timer.
Added a ui text to display info.
Now calculated point is also checked for collision with user given collision buffer radius.

Not doing this meant points near the ground were not accessible to smooth camera movement as it would collide with the ground and camera movement would attempt to get there and create crazy jitter and fail.

Also changed default waypoints to 4.
Added a waypoint slider to let user choose how many collision avoiding path diversions to take. More means more chances of reaching final path. But also increases jitter/shakiness.
Made atom stay in same position if no viable path found. If 4 consecutive failures to move, instantly teleports to new viable position to prevent bottlenecks.
Default smooth camera is unchecked.
Instant camera angle switch in non smooth camera mode.
Reduced number of collision avoiding attempts to 3.

Changed behavior to wait in same place instead of teleport to final point if stuck somewhere.

Note: If camera gets stuck behind permanently remove smooth camera mode to make it teleport.
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