• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
Auto Pupil

Plugins Auto Pupil

If you saved a scene with this plugin on a person, a rogue image panel would show up. No more rogues.
Now it is fixed.

Thanks @DaveyJonesFlannel for letting me know something was wrong.
3-4 FPS penalty has been fixed.

Thanks to @Acid Bubbles for some ideas and the reminder that performance matters.
This should now work with any type of light you throw at this. This now just uses a sort of hidden screen that catches the light right in front of the eyes.

This hidden light catcher will glow white hot in day and be dark at night but it will not get in your way because it is magic.

(behind the curtain: it uses a second camera with a rendertexture attached to something just in front of the the persons head that only the second camera can see - sorry if I ruined the magic)
Shaved 1-2 FPS of overhead off.

All lights in the scene that are relevant now combine to form the light color that is reacted to by the pupils. Before only the strongest light and it's color was taken into account.

Ambient lighting and Skybox lighting is now supported but just barely.
Thanks SunTzu for the mention of torches so that I fix that up.

Torch lights now work. Sorry it took so long to fix it.
- now works on male characters
- no longer clears your messages log
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