We are excited to announce a new feature on the Hub: Favorites!
You can now add resources to your favorites, and organize your favorites into collections!
You can check out the details in our official announcement!
This should now work with any type of light you throw at this. This now just uses a sort of hidden screen that catches the light right in front of the eyes.
This hidden light catcher will glow white hot in day and be dark at night but it will not get in your way because it is magic.
(behind the curtain: it uses a second camera with a rendertexture attached to something just in front of the the persons head that only the second camera can see - sorry if I ruined the magic)
All lights in the scene that are relevant now combine to form the light color that is reacted to by the pupils. Before only the strongest light and it's color was taken into account.
Ambient lighting and Skybox lighting is now supported but just barely.