• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Atom Pathfinding System

Plugins + Scripts Atom Pathfinding System

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1. Add the transfer function. You can select the target atom or position. So as to be directly transmitted to the target position.
2. The transfer function supports jumping across Navmesh. This means that you can have multiple navmesh in the scene at the same time, and you can transfer freely between them.




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This greatly improves the application scope of the plug-in.
3. Added a target coordinate display function. It is convenient to display the coordinates of the mouse cursor.
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4. Add escape logic.
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1. Now the value output by currentSpeedTrigger will be normalized to the range of 0 to 1. In this way, you can better use this value for logical control.
2. Optimize the function and performance of several core algorithms.
  • Fixed the problem that the Dynamic Obstacle parameter could not be saved (reopening the scene will revert to the default).
  • Add a new Action: "Reset To Begin Point ".
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  • Remove some code that will report errors in the new version of the game.

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Fixed the problem that at the end of atomic navigation, even if the stopDistance is set to be extremely small, it will be separated from the target position by a certain distance.You can achieve this by turning the Approach distance and StopDistance as small as possible.
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