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This is a non-critical update as I didn't like how dark the hat was or that some people couldn't access it.
Features
I tweaked the clipping surface mesh to better match the hat brim, so there will be less hair visible in the back, and more hair visible under the brim.
A demo scene has been added to the var
This now uses abrighter material and is a little less shiny. The dark version is still in there alone if you prefer it
Sorry to update so soon after the original share, but the clipping bubble was just too obnoxious when any glass, ui, or transparency-ready object was behind the character. Here are the changes:
changed the clipping render queue to affect less stuff. it's now 2410, or AlphaTest-40
changed the clipping bubble to be more hat-shaped
added a medium and a small clipping option to make any render issues more subtle if there's not a lot of hair issue.
separated the collider to its own solo prefab to reduce the number of prefab combinations
added a prefab that's ONLY the medium-size clipping surface in case you want to apply it separately (or to another hat)
added the HideHair shader to the downloads for creators that want to create a clipping mat for their assets
The clipping surface will still obstruct glass and ui, unless you change their render order to 2409 or less (requires edit mode), not much else to be done about that, I think :/