Bella Scorch 2.0 Experimental Lookalike

SCORCH2.0_1X1.jpg


This lookalike inspired by a popular social media star was created using only morphs and a default skin by @RenVR (kayla skin). No FaceGen use.

One of the downsides to lookalikes is the fact that real people have facial expressions that are as unique as fingerprints. As soon as you apply a facial expression morph to a lookalike, the spell is broken.

I decided to experiment with making custom facial expressions specifically for my lookalike (link below). I chose a muse who became famous making odd facial expressions because I wanted a challenge.



This lookalike includes a custom scene and I have split the model into head and body for you. Morphs can be found in AshAuryn/Looks.




















CREDITS:

Techno Ring Unity Asset and Spin Animation were from a community scene from years ago. If anyone recognizes these assets and can let me know who to credit, I would appreciate it.

Headband Hairstyle 02 by @VaMChan

Lashes by @VL_13

Post Magic by @MacGruber

Hair Pack by @Ramsess

Tight Ponytail by @Miki

Enhanced Eyes by @Hunting-Succubus
Author
AshAuryn
Downloads
9,548
Views
10,046
Dependencies
6
Packages
1
Total Size
2.25 MB
Version
2.0
First release
Last update
Rating
4.67 star(s) 3 ratings

Latest reviews

Very beautiful character! If you don't mind telling me in a PM, who is this character based on?
Upvote 0
she has a beautiful face for pleasures
hoooo yes . . . ! 5/5 *
AshAuryn
AshAuryn
Thanks!! <3
Upvote 0
Just Wow! This look is so amazing. The face is incredable.
Do You have any tutorials or videos about your creation process?
I struggle with facial creation, and would love to see your process.
AshAuryn
AshAuryn
Thanks! I don't yet have any tutorials. However, one of the first things I would suggest doing is organizing your tools. VAM's morphs area can get pretty cluttered. Put together a collection of morphs you find very useful and move them to one place - that will save you a lot of headache. You also might consider learning to use Daz Studio and a modeling program like Blender for example.

Also helpful is measuring. A lot of the essence of a person's face - in fact the thing that early facial recognition algorithms looked for, is the distance between features. For example, the distance between the eyes, the ratio of the bottom of the nose to the upper lip, the distance from the bottom of the mouth to the tip of the chin, etc. Get your measurements and ratios as close to accurate first, then work on shaping those features. Your model's mouth or eyes can be perfectly identical and spot-on, but if they're a few centimeters too wide or too high, your brain will recognize something is off and shout "wrong!" to your subconscious.

Hope this helps. <3
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