• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Positive
Mxx
Version: 1.0
Posted:
This guy keeps making environments that are truly unmatched, and the quality seems to just keep increasing with every release, it's insane... Truly the best environment creator there is!

I'd love to see a forest pond/lake environment from you someday!
EvilBox
EvilBox
I’ve been wanting to make a forest, a beach, or some kind of open environment for a long time. Still do. But honestly we need VaM 2 for that.
Right now we just don’t have the tech to light scenes like that properly and still keep them looking good. Shadows start disappearing at around 20 meters from the camera, and the grass shader looks pretty bad same goes for most of the fast vegetation shaders, also baking something like that is a nightmare because this a lot texture space. The only way to really do it right would be the classic tiling approach with proper pbr setups for the assets.
So yeah… we really need Unity 2022+ for this kind of stuff. I hope that the new vam will meet needs for such envir.
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Positive
Version: 1.0
Posted:
There are a few looks, tools and environments that are a must-have for VaM. The rooms of EvilBox are the most detailed and most realistic you can get. So many options, configurable lights, realistic water and sounds... TOP!
EvilBox
EvilBox
Thank you, that means a lot! I spend a huge amount of time on details, lighting, sound and overall atmosphere, so I’m really glad it shows.
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