Hi Guest!
We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.
Read the
full post on Patreon, or follow progress on the
public Trello roadmap.
Right now we just don’t have the tech to light scenes like that properly and still keep them looking good. Shadows start disappearing at around 20 meters from the camera, and the grass shader looks pretty bad same goes for most of the fast vegetation shaders, also baking something like that is a nightmare because this a lot texture space. The only way to really do it right would be the classic tiling approach with proper pbr setups for the assets.
So yeah… we really need Unity 2022+ for this kind of stuff. I hope that the new vam will meet needs for such envir.