🚀 AdvancedWalker V4: The "Cinderella & Ghostbusters" Update! 👠👻

Hey everyone!Version 4 of AdvancedWalker is finally here, bringing some massive upgrades that make your characters' lives (and walks) significantly more realistic.

👠 The Smart Shoe Memory (High Heel Auto-Detect)No more broken virtual ankles! You can now perfectly adjust the heel height and pitch angle for your high heels and save it for that specific clothing item in the internal shoe database with a single click. The plugin remembers the shoe type (e.g., heels, boots, sneakers) and your settings. If you ever put that exact pair of shoes back on your character, the plugin instantly recognizes the item and automatically snaps the feet back into the perfect position. Set it once, forget it forever. Cinderella would be jealous!

🔊 ASMR for the Feet (Dynamic Footstep Sounds)Silently floating around is a thing of the past. There is now an intelligent sound system! The footstep sounds are firmly linked to the actual walk animation (no annoying machine-gun rattling, just clean timing), naturally including adjustable volume and rich 3D sound.The cool part: The plugin directly combines your automatically detected shoe type with your selected surface material to play the exact matching sound – whether it's heels on stone, heels on a forest floor, or boots on wood.A quick heads-up regarding sounds: Since it's quite time-consuming to find and edit perfectly sounding recordings for every single combination, I've temporarily duplicated a few sounds (especially for walking barefoot and sneakers on certain surfaces). I will continuously expand this sound library in the future, though! Let me know in the comments which surface materials you'd like to see in upcoming updates.

🛑 Casper Mode Disabled (Wall Collision)Until now, your characters might have stubbornly marched through walls, doors, or expensive living room sofas like a ghost. That stops now! I've equipped the Walker with smart obstacle detection. As soon as a wall or a massive piece of furniture is in the way, the character will stop nicely on their own instead of walking through the scenery. Don't worry: Climbing stairs and stepping over small obstacles still works exactly as well as before! The automatic stop only triggers above a certain height – so really only for walls or massive furniture that can't simply be cleared with a normal step.

⚙️ Under the Hood (Performance Fixes)Alongside the big new features, I've properly oiled and optimized the plugin's engine in the background. The code has been cleaned up, and the whole thing now runs a lot smoother and is much more resource-friendly overall.

I hope you have as much fun with V4 as I had developing it. Let me know how you like the new shoe feature and the sounds!

Have fun trying it out,

Bplus


Fixed the bug that caused the elevation offset to be calculated incorrectly when resetting to the start.
🚀 AdvancedWalker Update: Dynamic Terrain, Stairs & Seamless Teleports! 🚶‍♀️✨

Whether you’ve been using AdvancedWalker in your scenes or are just discovering it – I have a massive upgrade for you today! Until now, characters marched confidently across flat floors, but now I’m teaching them to truly feel and conquer their environment.


Here are the highlights of the new version:

🏔️ 1. The World Isn't Flat (Auto-Height, Slopes & Stairs)I’ve given the script a new "Look-Ahead" scanner that analyzes the terrain in front of the character in real time. Your model now dynamically adapts its legs, hips, and even the angle of its toes to the ground.AdvancedWalker now masters slopes, hills, and individual steps with buttery smoothness. The character literally glides into dips and proactively lifts its feet over obstacles.An important tip from me regarding stairs: While slopes and single steps are very forgiving, continuous staircases require a little finesse from you as the "director." Make sure to adjust the stride length (stepLength) in your preset to match the depth of your stair treads. As soon as the rhythm and step length match, the ascent and descent look absolutely fantastic!

💫 2. Absolute Freedom: Timeline Resistance & Smart TeleportsI have completely detached AdvancedWalker from the shackles of the root node. What does this mean for your setup? Absolute creative freedom!You can now beam your character to the other side of the scene mid-stride via the VAM timeline, start them from a completely different pose, or place them on moving objects. I programmed lightning-fast spatial awareness into the plugin: It registers every teleport instantly, seamlessly adopts the new world coordinates, and lets the character continue walking in the new location without the slightest interruption.

👗 3. Loading Presets Made EasyI’ve optimized the save system so that loading a walk preset now only overwrites exactly what it should: the walking style (the gait). Your character's current position and rotation in the world remain completely untouched as you click through your presets.

Grab the update, build some uneven terrain, and let your characters off the leash. I’m incredibly excited to see your scenes and hear your feedback!

Happy Walking! 👟🔥



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