AdvancedWalker V4: The "Cinderella & Ghostbusters" Update! 
Hey everyone!Version 4 of AdvancedWalker is finally here, bringing some massive upgrades that make your characters' lives (and walks) significantly more realistic.
The Smart Shoe Memory (High Heel Auto-Detect)No more broken virtual ankles! You can now perfectly adjust the heel height and pitch angle for your high heels and save it for that specific clothing item in the internal shoe database with a single click. The plugin remembers the shoe type (e.g., heels, boots, sneakers) and your settings. If you ever put that exact pair of shoes back on your character, the plugin instantly recognizes the item and automatically snaps the feet back into the perfect position. Set it once, forget it forever. Cinderella would be jealous!
ASMR for the Feet (Dynamic Footstep Sounds)Silently floating around is a thing of the past. There is now an intelligent sound system! The footstep sounds are firmly linked to the actual walk animation (no annoying machine-gun rattling, just clean timing), naturally including adjustable volume and rich 3D sound.The cool part: The plugin directly combines your automatically detected shoe type with your selected surface material to play the exact matching sound – whether it's heels on stone, heels on a forest floor, or boots on wood.
A quick heads-up regarding sounds: Since it's quite time-consuming to find and edit perfectly sounding recordings for every single combination, I've temporarily duplicated a few sounds (especially for walking barefoot and sneakers on certain surfaces). I will continuously expand this sound library in the future, though! Let me know in the comments which surface materials you'd like to see in upcoming updates.
Casper Mode Disabled (Wall Collision)Until now, your characters might have stubbornly marched through walls, doors, or expensive living room sofas like a ghost. That stops now! I've equipped the Walker with smart obstacle detection. As soon as a wall or a massive piece of furniture is in the way, the character will stop nicely on their own instead of walking through the scenery.
Don't worry: Climbing stairs and stepping over small obstacles still works exactly as well as before! The automatic stop only triggers above a certain height – so really only for walls or massive furniture that can't simply be cleared with a normal step.
Under the Hood (Performance Fixes)Alongside the big new features, I've properly oiled and optimized the plugin's engine in the background. The code has been cleaned up, and the whole thing now runs a lot smoother and is much more resource-friendly overall.
I hope you have as much fun with V4 as I had developing it. Let me know how you like the new shoe feature and the sounds!
Have fun trying it out,
Bplus