Hello everyone! 
I am incredibly proud to share my biggest technical project to date with you today: The Advanced Walker System.
If you've ever tried to make a character walk naturally in Virt-A-Mate via the Timeline, ensuring it looks good and the timing fits perfectly, you know how hard that is. I decided to change that completely. Here is a fully procedural, controller-based locomotion system that I built from scratch.
Premium Features (Exclusive to this version):
Free "Lite" Version: I am uploading a basic version for free. If you want to test the system first, feel free to do so! Please note, however, that this free version is more limited: A* Pathfinding and target tracking are completely missing, you cannot save custom presets, and the arms can only be adjusted synchronously. You get the full functionality with this premium version!
How to use it: To make it as easy as possible for you, I have packed a Ready-to-Play Demo Scene for the full version, which you can download on my Patreon. Just load it up, click "Scan Room" in the plugin UI, select a target, and watch the magic happen!
I have poured countless hours into coding and debugging this system and truly believe it will massively enhance your interactive scenes. I can't wait to hear your feedback in the Discord!
Have fun! Bplus
I am incredibly proud to share my biggest technical project to date with you today: The Advanced Walker System.
If you've ever tried to make a character walk naturally in Virt-A-Mate via the Timeline, ensuring it looks good and the timing fits perfectly, you know how hard that is. I decided to change that completely. Here is a fully procedural, controller-based locomotion system that I built from scratch.
A Pathfinding & Room Scan:* The plugin can physically scan your scene! It generates a real-time navigation grid, detects objects, and automatically paths around obstacles.
Dynamic Target Tracking: Set any Atom (or the Player Camera) as a target. The character calculates the best route and dynamically walks right up to you – and stops at your custom-set distance.
100% Procedural Kinematics: Every step is calculated in real-time via the controllers. The script handles dynamic hip sway, foot rolling, and arm movements, which you can tweak down to the smallest detail in this premium version (even left and right arms independently!).
Dynamic Base Poses (Start Base): Put your character into any starting position and freeze it with a single click as the "Base Pose". The script calculates the walking motion exactly around this custom pose. If you stop or reset the walk, the character cleanly returns to your starting position.
Custom Gait Presets: Save all your perfect settings for different movements as your own JSON presets right from the UI. If you want to switch from walking to running, simply load your matching preset.
Timeline Compatible: A huge advantage for animators: You can easily record ("bake") the procedurally generated walking motions using the Timeline plugin. Once the animation is recorded, you can completely disable the Walker script.
I have poured countless hours into coding and debugging this system and truly believe it will massively enhance your interactive scenes. I can't wait to hear your feedback in the Discord!
Have fun! Bplus