Action List Manager (ALM) for Voxta

Plugins Action List Manager (ALM) for Voxta

Changelog:
  • Removed Voxta dependency as otherwise the plugin won't show in VAM hub by default anymore
Changelog:
  • Added unlink action name from function name
  • Added demo scene
  • Created a tutorial wideo
  • Prepared a character for testing

Character for testing:

Alita.png


Recommended LLM model:

I'm really happy to announce that:

A new version of the Voxta plugin is coming soon and with it I'll add a small but powerful change to my plugin.
It gave me a very high success rate of action calling and the character is doing everything I ask almost always.
I'll create a tutorial video on how I'm wiring my scenes so that you'll be able to achieve the same result with yours.
I'm really happy that so many of your are using my creation and I'll gladly produce more as I have so many ideas!

Stay tuned!
Changelist:
  • Changing action name to the already existing one causes the name to rollback to the old one along with the error log
  • Executing a deferred action with linked actions properly changes the dropdown value now
Changelog:
  • Fixed a bug with Test Execute Action not working on deferred actions
Added missing cslist

WARNING Remember to add to OnStateChange trigger in Voxta a call to my plugin
Changelist:
  • There's a new toggle that enables to defer action execution after the character has finished talking (on request from @lapiro)
WARNING Remember to add to OnStateChange trigger in Voxta a call to my plugin
Chagelist:
  • On executing and action by Voxta the action in the dropdown changes so that you can follow what comes next. It only happens on actions that have some children attached.
  • Linked actions layout and styling changed a bit
  • Added a double-click in linked actions section so that you can execute them easily. I find it extremely usable as now you'll have full navigation options. Dropdown, arrow next to action and simple execute without changing the context on the left
  • WARNING: if using double-click in VR simply hold the controller in two hands to be precise
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