• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
Multi-Layer Fur Shader

Assets + Accessories Multi-Layer Fur Shader

Download [9.09 MB]
LuluFurAlpha Fur Shader — User GuideLuluFurAlpha

Huge thanks to regguise for the provided tutorial, and to the community for the continuous support. It’s because of this help that I was able to make this work a reality.

Showcase

Beautiful preview model: Mio by dnaddr.



The showcase is just one example. By swapping out the mask textures and tweaking the parameters, you can create a huge variety of fur effects. I'll leave the exploration up to you. Have fun and good luck! ~

⚠️ Important Requirement:

This shader can ONLY be used with my plugins: CustomShaderLoaderAlt or the Custom Shader Loader & Sim Proxy Combo. > Why? Because this shader requires their specific compatibility support for Texture Tiling modes.



QQ20260325-214803.png



LuluFurAlpha_V2 User Guide

Changelog

V2

  • Fixed fur layers being overly transparent
  • Fixed shadow rendering errors
  • Fixed backlight causing incorrect anisotropic highlight behavior
  • Anisotropic highlights are now affected by VaM's native Specular texture, resulting in more natural highlight distribution




Quick Start

Step 1: Basic Setup
  1. Apply the shader to the target material in VaM
  2. Make sure GPU Skinning and VaM Lighting are both enabled
  3. Set up your skin texture and color

Step 2: Shape the Fur
  1. Load a Length Map and adjust its Tiling. Different length maps will change the base shape of the fur. A few common maps are included in the folder — try them out
  2. Adjust Length Map Strength, Length, and Tip Curve to control fur length and tip fade
  3. Load a Noise Texture to refine the fur detail (optional)
  4. Use Density to adjust fur thickness (Note: higher values = sparser fur)
  5. Use Coverage Mask to control fur length across different areas

Step 3: Control Fur Direction
  1. Use Comb Direction to set the overall fur lay-down direction
  2. For finer directional control, load a Flow Map and increase Flow Strength
  3. For making Flow Maps, check out this tutorial: Shader Tutorial: Flow-Map (Medium)

Step 4: Adjust Lighting
  1. Adjust Root Occlusion and Root Brightness for natural darkening at the fur base
  2. Want fur shine? Set Intensity (anisotropic highlight) above 0, then tweak Shift for highlight position, Sharpness for clarity. Use different colors on the two layers to simulate realistic dual-tone fur luster
  3. Want rim light? Set Rim Intensity above 0
  4. Want glow? Set the Emission color and increase its alpha channel. Use Emission Mask to limit glow to specific areas




Parameter Reference

System

ParameterDescriptionDefault
GPU SkinningMust be enabled in VaM, otherwise the model won't follow animationsOn
VaM LightingUses VaM scene environment lighting; disable for simplified lightingOn




Shape (Fur Appearance)

These parameters control the visual shape of the fur — the most frequently adjusted settings.

Noise Textures

ParameterDescriptionDefault
Noise Texture 1Primary fur texture, defines strand pattern and distributionNone
Noise 1 TilingRepeat density of texture 1; higher = finer strands4.0
Noise Texture 2Secondary fur texture, blended with texture 1 for richer detailNone
Noise 2 TilingRepeat density of texture 24.0

The two noise textures are automatically blended 50/50, producing more natural fur than a single texture.

Masks & Length Map

ParameterDescriptionDefault
Coverage MaskControls where fur grows (white = fur, black = no fur)None
Coverage Tiling & OffsetScale and offset for the coverage maskDefault
Length MapControls fur length per area (white = long, black = short)None
Length Tiling & OffsetScale and offset for the length mapDefault

  • Use Coverage Mask to block fur on areas like eyes or lips (paint them black)
  • Length Map controls the base shape of the fur: white areas keep full fur, black areas get clipped short. Use gradients for natural contours — e.g. shorter fur at ear edges, belly shorter than the back

Fur Parameters

ParameterDescriptionDefault
LengthFur length — start with a small value0.005
DensityFur density. Note: this is inverted — higher = sparser, 0 = thickest0.5
Length Map StrengthHow much the length map affects clipping; higher = more visible short areas5.0
OpacityOverall fur transparency, 1 = fully opaque1.0
Tip CurveTip fade: low = round plump tips, high = sharp thin tips1.5




Forces (Fur Direction)

Controls fur lay-down and flow direction.

ParameterDescriptionDefault
Comb DirectionGlobal combing direction (X = left/right, Y = up/down)0, 0
Flow MapDirectional flow texture for fine-grained per-area fur directionNone
Flow TilingRepeat density of the Flow Map1.0
Flow StrengthFlow Map influence strength. Default 0 = disabled, increase to activate0.0

Tips:
  • Comb Direction is for overall direction — e.g. all fur laying downward
  • Flow Map is for local detail — e.g. swirls on the head, parting lines on the forehead
  • They stack: set the overall direction with Comb, then fine-tune with Flow Map




Lighting

Root Shading

ParameterDescriptionDefault
Root OcclusionRoot darkening depth — lower = darker roots, simulating natural shadow at the base0.1
Root BrightnessMinimum root brightness, prevents roots from going fully black0.5
Light WrapSoftens lighting. Positive = softer shading, negative = harder0.0

Anisotropic Highlights

Simulates the streak-like shine along fur strands seen on real hair. Intensity defaults to 0 (off) — increase it to see the effect.

ParameterDescriptionDefault
Use BitangentHighlight direction: On = horizontal streaks, Off = vertical streaksOn
Highlight 1 ColorFirst highlight layer colorWhite
Highlight 2 ColorSecond highlight layer colorWhite
Shift 1First layer highlight position offset-0.1
Shift 2Second layer highlight position offset0.1
Sharpness 1First layer clarity — higher = sharper32
Sharpness 2Second layer clarity64
IntensityOverall highlight strength, 0 = off0.0
JitterRandom variation to break up the highlight band for a more natural look0.3

Tips:
  • The two layers simulate primary and secondary shine — use different colors for rich effects
  • e.g. warm white for layer 1, light gold for layer 2 to mimic blonde hair luster
  • Shift controls the vertical position of each highlight band — small adjustments go a long way

Rim Light

Adds a glow around the fur silhouette edges for depth and atmosphere.

ParameterDescriptionDefault
Rim ColorRim light colorWhite
Rim IntensityRim light strength, 0 = off0.0
Rim SharpnessRim light width — higher = narrower, more concentrated on edges2.0

Emission

Makes fur glow on its own, independent of scene lighting.

ParameterDescriptionDefault
EmissionGlow color — alpha channel controls intensityBlack (off)
Emission MaskGlow area mask (white = glow, black = no glow)None




Shadow

ParameterDescriptionDefault
ContrastShadow contrast — above 1 = sharper edges, below 1 = softer1.0
IntensityShadow depth — higher = more visible shadows1.0




VaM Native Properties

These affect the skin base layer beneath the fur, controlled by VaM's built-in material system:

ParameterDescription
Main TextureSkin texture
ColorOverall color (affects both skin and fur)
Specular ColorSpecular highlight color
Specular Texture / Intensity / OffsetSpecular map and adjustments
Gloss Texture / Gloss / OffsetGlossiness map and adjustments
Alpha Texture / Alpha AdjustTransparency mask and adjustments
Normal MapNormal map (surface bump detail)
Normal Strength / Highlight StrengthNormal map intensity
Decal TextureDecal overlay (skin layer only)
FresnelEdge reflection intensity
Diffuse Texture OffsetSkin brightness fine-tuning
React to this content...

Share this resource

More resources from lulu_c137

Latest updates

  1. bugfix

    Changelog V2 Fixed fur layers being overly transparent Fixed shadow rendering errors Fixed...

Latest reviews

Positive
Version: 1.0
Posted:
Absolutely awesome, also works in VR! Can we get more clothing like this pls :)
Upvote 0
Back
Top Bottom