※ Reporting bugs or issues will help me improve the plugin and help others.
This plugin consists of two parts: AutoFlutterHip and AutoFlutterHipTechnic.
AutoFlutterHip
● This plugin can apply morph depending on the angle at which you bend your back.
● There are 5-types of morphs used. (Thanks to @TenStrip, @kemenate )
- TenStrip - Doggy Style Shape
- TenStrip - Hourglass Waist
- TenStrip - Waist ErectorSpinae
- kemenate - Thights Indent (Supported in v0.3)
- kemenate - Gracilis Stretch (Supported in v0.3)
● AutoFlutterHip Part has been completely rewritten with many new features. (v0.3)
● Also, Support User-defined morph when Bending Waist or Spreading Legs Up to 8 (v0.3; request by genesis2, Thanks to @genesis2 )
● For verification of TabUI, the CustomTabUI library in the link below was used. (v0.3)
hub.virtamate.com
● This feature is only available to Female Atom.
AutoFlutterHipTechnic
● This plugin is used to animate the hips in precise time units based rigidbody torque/forces.
● This feature can be used by both male and female.
● Each Technic Tab has a separate name and can be saved/loaded as a preset along with a screenshot, allowing for reuse.
● It can be used with acdbubble's Timeline, and the effect can be maximized when used together.
● In particular, animations can be synchronized precisely when animations with the same name exist in different atoms. (fixed v0.2)
● I also confirmed that dynamic motions such as twerking work well.
Plugin Install
● Just add this plugin to the Person Atom.
● AutoFlutterHip Part has been completely rewritten with many new features.
● Re-created AutoFlutterHipTechnicDemo to to fix penis too small small issue.
● add 2-type kemenate morph (Thights Indent, Gracilis Stretch) (request by genesis2)
● Support User-defined custom morph when Bending Waist or Spreading Legs (Thank you for kind request, @genesis2 )
● For verification of TabUI, the CustomTabUI library in the link below was used.
hub.virtamate.com
● Perhaps when spreading the legs, you could use something like the Genital auto-expansion morph below.
hub.virtamate.com
● I also confirmed that it works gracefully when applying the hip-related morph below.
hub.virtamate.com
How it works
. Default Morph is defined (total 5 morph) and users can arbitrarily change up to 8 (4x4).
. Bending Waist Morph operating conditions use the angle between the straight line from the hip to the neck and the straight line from the hip to the leg.
. The unfolded state is defined as between 160 and 120 degrees. (If the min angle offset in the UI is 0, it works from 160 degrees)
. The folded state is defined as between 90 and 50 degrees. (If the max angle offset in the UI is 1, the max value is 50 degrees.)
. Spreading Legs Morph operating conditions use the angle between the straight line from the l-knee to the hip and the straight line from the r-knee to the hip.
. Additionaly, The spreading legs state is defined as between 20 and 60 degrees. (If the min angle offset in the UI is 0, it works from 20 degrees)
. The unspreading legs state is defined as between 90 and 130 degrees. (If the max angle offset in the UI is 1, the max value is 130 degrees.)
. Intensity morph is the maximum morph value that will be applied at max angle (If it is 0.7, morph values higher than 0.7 are not entered)
. For ErectorSpinae, it is also okay to set the Intensity Morph value to around 2~3.
----------------------------------------
Example Scenes
hub.virtamate.com
Credits :
TenStrip Morphs / By: TenStrip, an3k / License: FC
hub.virtamate.com
Unisex Morphs / By: kemenate / License: FC
hub.virtamate.com
This plugin consists of two parts: AutoFlutterHip and AutoFlutterHipTechnic.
AutoFlutterHip
● This plugin can apply morph depending on the angle at which you bend your back.
● There are 5-types of morphs used. (Thanks to @TenStrip, @kemenate )
- TenStrip - Doggy Style Shape
- TenStrip - Hourglass Waist
- TenStrip - Waist ErectorSpinae
- kemenate - Thights Indent (Supported in v0.3)
- kemenate - Gracilis Stretch (Supported in v0.3)
● AutoFlutterHip Part has been completely rewritten with many new features. (v0.3)
● Also, Support User-defined morph when Bending Waist or Spreading Legs Up to 8 (v0.3; request by genesis2, Thanks to @genesis2 )
● For verification of TabUI, the CustomTabUI library in the link below was used. (v0.3)

CustomTabUI - Plugins + Scripts -
※ Reporting bugs or issues will help me improve the plugin and help others. CustomTabUI v0.3 ● This .cs for new style tab UI implementation for developer. ● Supports FullLine Tab, HalfLine (Left/Right) Tab (v0.2) ● Supports tab hierarchy...

AutoFlutterHipTechnic
● This plugin is used to animate the hips in precise time units based rigidbody torque/forces.
● This feature can be used by both male and female.
● Each Technic Tab has a separate name and can be saved/loaded as a preset along with a screenshot, allowing for reuse.
● It can be used with acdbubble's Timeline, and the effect can be maximized when used together.
● In particular, animations can be synchronized precisely when animations with the same name exist in different atoms. (fixed v0.2)
● I also confirmed that dynamic motions such as twerking work well.
Plugin Install
● Just add this plugin to the Person Atom.
● AutoFlutterHip Part has been completely rewritten with many new features.
● Re-created AutoFlutterHipTechnicDemo to to fix penis too small small issue.
● add 2-type kemenate morph (Thights Indent, Gracilis Stretch) (request by genesis2)
● Support User-defined custom morph when Bending Waist or Spreading Legs (Thank you for kind request, @genesis2 )
● For verification of TabUI, the CustomTabUI library in the link below was used.

CustomTabUI - Plugins + Scripts -
※ Reporting bugs or issues will help me improve the plugin and help others. CustomTabUI v0.3 ● This .cs for new style tab UI implementation for developer. ● Supports FullLine Tab, HalfLine (Left/Right) Tab (v0.2) ● Supports tab hierarchy...


Genital Morph Pack - AWWalker - Morphs -
(y) If you like this resource, smack like it! This will be updated as I create more. Working on many helpful morphs for more natural effects, for all sorts of poses. All of my Genitals, Chest, Breasts, Full Body, Butt Corrections Included as...


Doggystyle Fix Morph - Morphs -
If you ever had trouble getting the butt to look decent in a doggystyle position with built-in morphs, this is for you. Just drop the .var into your addonpackages folder, and you'll find the morph in the dropdown menu under...

● Critical Bug fix, errors that keep accumulating in thread, Thank you for bug reporting hazmhox !!!
● Technic Tab Size-up 6 to 8
● Add various techniques to Demo
. Female : Madam Butterfly (flutter like a butterfly)
. Male : The Great Gatsby (Breaking through the hymen and taking a step forward)
. Male : War and Peace (Sometimes peace has to come ...)
● Technic Tab Size-up 6 to 8
● Add various techniques to Demo
. Female : Madam Butterfly (flutter like a butterfly)
. Male : The Great Gatsby (Breaking through the hymen and taking a step forward)
. Male : War and Peace (Sometimes peace has to come ...)
How it works
. Default Morph is defined (total 5 morph) and users can arbitrarily change up to 8 (4x4).
. Bending Waist Morph operating conditions use the angle between the straight line from the hip to the neck and the straight line from the hip to the leg.
. The unfolded state is defined as between 160 and 120 degrees. (If the min angle offset in the UI is 0, it works from 160 degrees)
. The folded state is defined as between 90 and 50 degrees. (If the max angle offset in the UI is 1, the max value is 50 degrees.)
. Spreading Legs Morph operating conditions use the angle between the straight line from the l-knee to the hip and the straight line from the r-knee to the hip.
. Additionaly, The spreading legs state is defined as between 20 and 60 degrees. (If the min angle offset in the UI is 0, it works from 20 degrees)
. The unspreading legs state is defined as between 90 and 130 degrees. (If the max angle offset in the UI is 1, the max value is 130 degrees.)
. Intensity morph is the maximum morph value that will be applied at max angle (If it is 0.7, morph values higher than 0.7 are not entered)
. For ErectorSpinae, it is also okay to set the Intensity Morph value to around 2~3.
preparing ...
How it works
. Axis X is the red line in handle.
. Axis Y is the green line in handle.
. Axis Z is the blue line in handle.
. If you select X as 1st Rotation Axis, you can see that the red line, the X-axis, does not move and rotates around the X-axis (red).
. If you select Y as 1st Rotation Axis, you can see that the green line, the Y-axis, does not move and rotates around the Y-axis (green).
. If you select Z as 1st Rotation Axis, you can see that the blue line, the Z-axis, does not move and rotates around the Z-axis (blue).
. If you select X as 1st Movement Axis, you can see that the red line, the X-axis, moves in the axial direction (red).
. If you select Y as 1st Movement Axis, you can see that the green line, the X-axis, moves in the axial direction (green).
. If you select Z as 1st Movement Axis, you can see that the blue line, the X-axis, moves in the axial direction (blue).
. 2nd Rotation and Movement work the same way.
. However, the difference between 1st Rotation/Movement and 2nd Rotation/Movement is that 1st works with the sine function and 2nd works with the cosine function.
. As we all know, the combination of sine and cosine functions produces the equation of a circle/ellipse.
. Finally, the 2nd Rotation with Radial option makes Corresponding axis rotate in a funnel shape.
How it works
. Axis X is the red line in handle.
. Axis Y is the green line in handle.
. Axis Z is the blue line in handle.
. If you select X as 1st Rotation Axis, you can see that the red line, the X-axis, does not move and rotates around the X-axis (red).
. If you select Y as 1st Rotation Axis, you can see that the green line, the Y-axis, does not move and rotates around the Y-axis (green).
. If you select Z as 1st Rotation Axis, you can see that the blue line, the Z-axis, does not move and rotates around the Z-axis (blue).
. If you select X as 1st Movement Axis, you can see that the red line, the X-axis, moves in the axial direction (red).
. If you select Y as 1st Movement Axis, you can see that the green line, the X-axis, moves in the axial direction (green).
. If you select Z as 1st Movement Axis, you can see that the blue line, the X-axis, moves in the axial direction (blue).
. 2nd Rotation and Movement work the same way.
. However, the difference between 1st Rotation/Movement and 2nd Rotation/Movement is that 1st works with the sine function and 2nd works with the cosine function.
. As we all know, the combination of sine and cosine functions produces the equation of a circle/ellipse.
. Finally, the 2nd Rotation with Radial option makes Corresponding axis rotate in a funnel shape.
Example Scenes

AutoFlutterHip Demo - Demo + Lite -
AutoFlutterHip Demo ● This demo runs based on the AutoFlutterHip Plugin. ● Please refer to below link. https://hub.virtamate.com/resources/autoflutterhip.55815/ ---------------------------------------- Example Scenes

Credits :
TenStrip Morphs / By: TenStrip, an3k / License: FC

TenStrip Morphs #1 - Morphs -
With written permission from TenStrip I release a VAR package for his famous morphs. Preview Gallery: This will be tl;dr. You can just download and play with them. TenStrip labeled all the morphs under his name to segregate them in the menu...


[Unisex] Morphs - Morphs -
More then 130 morphs both for MALE and FEMALE models. Plus 10 for female Gens. The morphs are all "support" morphs = they are not an entire look, but scaling or details on single body parts Eyebags, Wrinkles, Lacrimal Bump for better...
