A place for scripts/modded plugins, and other resource I might need for my looks in the future.
2025-03-13: CUAClothing plugin Updated
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bug fixes. Now offsets works properly
Integrated Blazedust/Macgruber's ParentHoldLink plugin logic into bone linking handling
Now when connected to bones, the CUA is automatically linked and hold to bone, and update location using current frame data. No more lagging behind, yay!
Credits to Blazedust and Macgruber:
hub.virtamate.com
hub.virtamate.com
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Initial version includes:
1. Modded EZhez1991's EZSoftBone dll, and a matching collider CUA
This dll will lock EZSoftBone's physics rate to VaM's Physics rate. FPS won't affect the CUA physics anymore.
Also has a different assembly name and namespace (EZhex1991.EZSoftBone_VaM). It can co-exist with standard EZSoftBone dll without interfering with each other.
Credits to EZhex1991
https://github.com/EZhex1991/EZSoftBone
2. Modded version of Stopper's CUA clothing plugin
Added X/Y/Z scaling for loaded CUA. Mainly referenced Blazedust's ColorScale plugin.
Credits to Stopper and Blazedust:
hub.virtamate.com
hub.virtamate.com
3. Modded version of Stopper's Clothing-Driven Morph plugin
Very minor change. Now when clothing is off, the morph always returns to 0. This way the look can be saved with the clothing on.
Credits to Stopper:
hub.virtamate.com
2025-03-13: CUAClothing plugin Updated
---------------------------------------------------------
bug fixes. Now offsets works properly
Integrated Blazedust/Macgruber's ParentHoldLink plugin logic into bone linking handling
Now when connected to bones, the CUA is automatically linked and hold to bone, and update location using current frame data. No more lagging behind, yay!
Credits to Blazedust and Macgruber:

ParentHoldLink for CustomUnityAssets - Plugins + Scripts -
This plugin updates the atom's relative position/rotation to follow the linked atom using the LateUpdate() function when the link type is set to 'Hold' Intended for CustomUnityAssets with physics turned off and linked to a person, making it look...


MacGruber Essentials - Plugins + Scripts -
Your most essential MacGruber tools in a convenient single VAR package. Note that you can download older versions of this plugin for free from here. AudioReverb Adds an Reverb filter effect to the audio source you place the plugin on. It's...

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Initial version includes:
1. Modded EZhez1991's EZSoftBone dll, and a matching collider CUA
This dll will lock EZSoftBone's physics rate to VaM's Physics rate. FPS won't affect the CUA physics anymore.
Also has a different assembly name and namespace (EZhex1991.EZSoftBone_VaM). It can co-exist with standard EZSoftBone dll without interfering with each other.
Credits to EZhex1991
https://github.com/EZhex1991/EZSoftBone
2. Modded version of Stopper's CUA clothing plugin
Added X/Y/Z scaling for loaded CUA. Mainly referenced Blazedust's ColorScale plugin.
Credits to Stopper and Blazedust:

CUA Clothing - Plugins + Scripts -
This plugin allows CUAs to be loaded when clothing is put on. The CUA can be attached to bones, skin, or the loaded clothing item, similar to https://hub.virtamate.com/resources/attach-to-vertex.45482/ Usage If you haven't worked with clothing...


ColorScale - Plugins + Scripts -
Attach the plugin (ColorScaleC inside the var package) to a CustomUnityAsset atom to be able to change color/scale on individual components. Coloring is optional in this plugin and disabled by default but can be enabled. For a more feature rich...

3. Modded version of Stopper's Clothing-Driven Morph plugin
Very minor change. Now when clothing is off, the morph always returns to 0. This way the look can be saved with the clothing on.
Credits to Stopper:

Plugins - Clothing-Driven Morphs
A clothing plugin that allows setting morph values when a clothing item is put on. Currently in an early phase. Feedback welcome. Notes Currently will set values irrespective of what they were before. Removing the clothing will attempt to set...
