Basically this plugin gives some abilities from Unity Editor.
Add plugin to builtin asset or CUA or Light, change parameters as you want.
DLUtils plugin can:
Edit builtin assets or CUA:
- turn off All GameObjects
- turn off All mesh renderers
- change All GameObjects layer
- change All Render queue
- set All render mode (if shader supports)
- change All stencil reference (if shader supports)
- change All scale(X,Y,Z)
- override anchor (because of reflection/light probe)
- switch for "cast shadows" and for "receive shadows"
- toggle for "MirrorReflections" if the object has one.
- toggle for "Animators" to stop the animation if the object has one.
Edit material (for each material in asset) :
- turn off GameObject
- turn off mesh renderer
- change game object layer
- change main color
- change main alpha (opacity)
- change emission color (if shader supports)
- change render queue
- change position x/y/z
- change rotation x/y/z
- change scale x/y/z
Edit light (first found):
- set culling mask (list of layers the light interact with)
Edit mirrors (all founded will be the same):
- set mirror culling mask (list of layers the mirror can reflect)
For portal system, if scene has CUA with special pack of shaders named "cubeshaders",
on start, plugin will try replace the shader for each material on stencil able ones, from pack.
Add plugin to builtin asset or CUA or Light, change parameters as you want.
DLUtils plugin can:
Edit builtin assets or CUA:
- turn off All GameObjects
- turn off All mesh renderers
- change All GameObjects layer
- change All Render queue
- set All render mode (if shader supports)
- change All stencil reference (if shader supports)
- change All scale(X,Y,Z)
- override anchor (because of reflection/light probe)
- switch for "cast shadows" and for "receive shadows"
- toggle for "MirrorReflections" if the object has one.
- toggle for "Animators" to stop the animation if the object has one.
Edit material (for each material in asset) :
- turn off GameObject
- turn off mesh renderer
- change game object layer
- change main color
- change main alpha (opacity)
- change emission color (if shader supports)
- change render queue
- change position x/y/z
- change rotation x/y/z
- change scale x/y/z
Edit light (first found):
- set culling mask (list of layers the light interact with)
Edit mirrors (all founded will be the same):
- set mirror culling mask (list of layers the mirror can reflect)
For portal system, if scene has CUA with special pack of shaders named "cubeshaders",
on start, plugin will try replace the shader for each material on stencil able ones, from pack.