DLUtils
Basically this plugin gives some abilities from Unity Editor.

Add plugin to builtin asset or CUA or Light, change parameters as you want.

DLUtils plugin can:
Edit builtin assets or CUA:
- turn off All GameObjects
- turn off All mesh renderers
- change All GameObjects layer
- change All Render queue
- set All render mode (if shader supports)
- change All stencil reference (if shader supports)
- change All scale(X,Y,Z)
- override anchor (because of reflection/light probe)
- switch for "cast shadows" and for "receive shadows"
- toggle for "MirrorReflections" if the object has one.
- toggle for "Animators" to stop the animation if the object has one.
Edit material (for each material in asset) :
- turn off GameObject
- turn off mesh renderer
- change game object layer
- change main color
- change main alpha (opacity)
- change emission color (if shader supports)
- change render queue
- change position x/y/z
- change rotation x/y/z
- change scale x/y/z
Edit light (first found):
- set culling mask (list of layers the light interact with)
Edit mirrors (all founded will be the same):
- set mirror culling mask (list of layers the mirror can reflect)

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For portal system, if scene has CUA with special pack of shaders named "cubeshaders",
on start, plugin will try replace the shader for each material on stencil able ones, from pack.
Author
DemonLord
Downloads
125,027
Views
125,027
Favorites
3
Packages
1
Total Size
0.01 MB
Version
1.5
First release
Last update
Rating
5.00 star(s) 6 ratings

Latest updates

  1. Update 1.5

    - New ability to set layers for the mirror to reflect. - Toggle for "Animators" to stop the...
  2. Little Fix 1.4

    - Fix for AnchorOverride popup not loading, and cause null reference exception.
  3. Update 1.3

    - Toggle for All GameObjects. - Toggle for All Renderers. - Change render queue for each...

Latest reviews

Indescribably useful, although I need to correct my earlier review for saying it "practically combined CUAShader with ColorScale," as to hunt for alternate shader options you'll still need CUAShader. Even so, the organization of what you can do to various pieces of a CUA is so helpful, in particular the individual render queue adjustments which isn't on anything else AFAIK.

Still very much a low-key game-changer for long-time VaM users.
DemonLord
DemonLord
Thank you! I'm mostly add the abilities I personally use in my scenes, and about CUAshader I was thinking to make something similar. Like making possibility to change shader per each renderer, with changeability of multivamifier, even with a copy of standard material tab (with 3 pallets and many sliders). But it looks like a lot of time witch I don't have. Maybe some day.
Upvote 0
NEATO!
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super useful
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Emissive to the scene can now be easily adjusted. Very helpful. Thank you.
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The per coordinate scaling works perfectly. It's going to get crazy with all of the short fat dildos in here.
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Thank you! I've been hoping for a plugin that allowed me to change diffuse color per material for a long time.
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