Hey there, I found this locker room and wanted to share it with you guys. It's part of my blender/unity - learning process and by uploading this, it doesn't become completely pointless. I was playing around with some different shaders, models and textures and tried to improve them a bit.
I wanted to make it a bit customizeable, so all the curtains are moveable and have 4 different states that can be changed by selecting the curtain and changing the asset-slider.
There are mirrors over the sinks but they are hidden by default for FPS-reasons. All the dependencies are fully optional but they make a lot of sense so I would recommend using them. The lights are not baked but entirely ingame-lights, so you can play around and replace them if you want to.
Credit
I wanted to make it a bit customizeable, so all the curtains are moveable and have 4 different states that can be changed by selecting the curtain and changing the asset-slider.
There are mirrors over the sinks but they are hidden by default for FPS-reasons. All the dependencies are fully optional but they make a lot of sense so I would recommend using them. The lights are not baked but entirely ingame-lights, so you can play around and replace them if you want to.
Credit