⊶  ⊷
Gwin Cerbin
Two rooms, two floors
Experiment with plugin NoStage3.UnityAssetVamifier.20
Rooms specially adapted and customized for the UnityAssetVamifier plugin. This gives ample opportunities for customizing the environment, simple lighting setup with deep shadows.
As a result, your character will harmoniously fit into such an environment.
I am inspired by the result and in the near future I intend to remake my rooms for this plugin. I will no longer be using lightmaps in my environments. Unfortunately, such rooms are unusable without the UnityAssetVamifier plugin, but in my opinion the result is worth it.
Tips
❶ Change the location and size of the furniture as you like. Blazedust.Script_ColorScale plugin will help you with asymmetrical resizing.
❷ Images in the paintings can be changed, proportion templates are added to the var archive.
❸ For characters and clothing, add warm highlights and hues to simulate lighting from fire, candles.
Requirements:
Legend:
Asset Prefabs
FF - First floor.
SF - Second floor.
➀, ➁ – Objects, parts of the constructor for the first and second floors.
➊, ➋ - Assembled structures for the first and second floors.
Ⓜ - Metals, these assets do not require the UnityAssetVamifier plugin.
Atoms
 - Custom Unity Asset
☼ - Light source
Ⓥ - These atoms use the UnityAssetVamifier plugin.
∑ - These atoms use a script, a plugin.
Special thanks to:
VamTastic - https://hub.virtamate.com/resources/tw3-corvo-bianco-building.14480/
⊶  ⊷
Gwin Cerbin
Two rooms, two floors
Experiment with plugin NoStage3.UnityAssetVamifier.20
Rooms specially adapted and customized for the UnityAssetVamifier plugin. This gives ample opportunities for customizing the environment, simple lighting setup with deep shadows.
As a result, your character will harmoniously fit into such an environment.
I am inspired by the result and in the near future I intend to remake my rooms for this plugin. I will no longer be using lightmaps in my environments. Unfortunately, such rooms are unusable without the UnityAssetVamifier plugin, but in my opinion the result is worth it.
Tips
❶ Change the location and size of the furniture as you like. Blazedust.Script_ColorScale plugin will help you with asymmetrical resizing.
❷ Images in the paintings can be changed, proportion templates are added to the var archive.
❸ For characters and clothing, add warm highlights and hues to simulate lighting from fire, candles.
Requirements:
Reflections - Assets -
⊶  ⊷ For assets only Adds a reflection probe with universal reflections to the game. Suitable for metals and glossy materials. Brightness is adjusted with a gradation of 10 percent. Not suitable for assets that already have a reflection...
hub.virtamate.com
Legend:
Asset Prefabs
FF - First floor.
SF - Second floor.
➀, ➁ – Objects, parts of the constructor for the first and second floors.
➊, ➋ - Assembled structures for the first and second floors.
Ⓜ - Metals, these assets do not require the UnityAssetVamifier plugin.
Atoms
 - Custom Unity Asset
☼ - Light source
Ⓥ - These atoms use the UnityAssetVamifier plugin.
∑ - These atoms use a script, a plugin.
Special thanks to:
VamTastic - https://hub.virtamate.com/resources/tw3-corvo-bianco-building.14480/
⊶  ⊷