A set of snow particles.
Inside the package you will find a single asset allowing you to choose between different snow styles.
The name of the assets are splitted in 4 informations : count, density, wind, speed.
Examples :
- 10k_dense_nowind_fast means 10000 particles, high snow density, no wind ( the snow falls straight more or less), fast movement.
- 10k_sparse_wind_fast means 10000 particles, lower snow density, wind enabled, fast movement.
You will also find at the beginning of each asset bundle an element called _particlevolumeguide5x5.
This is an asset made to represent the volume of the particle system and allow you to position it easily in the scene.
Select this asset, and when it is in place, swap to your particle of choice. ( the texture is in additive mode, so you may not see the volume if you're on a complete black background ).
This is the first time experimenting with GPU particles. Any feedback is appreciated.
Since these are GPU particles, 10k particles feels like 1k in classic billboard mode in term of performances. I've made a few tests and got to 100k with reasonable FPS.
Feel free to test and push the limits... but don't be too crazy if your scene has to be realtime and/or VR.
As a reference : the title shot at the beginning is running with one single CUA, and there is almost no framerate difference when the particle system is enabled.
Inside the package you will find a single asset allowing you to choose between different snow styles.
The name of the assets are splitted in 4 informations : count, density, wind, speed.
Examples :
- 10k_dense_nowind_fast means 10000 particles, high snow density, no wind ( the snow falls straight more or less), fast movement.
- 10k_sparse_wind_fast means 10000 particles, lower snow density, wind enabled, fast movement.
You will also find at the beginning of each asset bundle an element called _particlevolumeguide5x5.
This is an asset made to represent the volume of the particle system and allow you to position it easily in the scene.
Select this asset, and when it is in place, swap to your particle of choice. ( the texture is in additive mode, so you may not see the volume if you're on a complete black background ).
This is the first time experimenting with GPU particles. Any feedback is appreciated.
Since these are GPU particles, 10k particles feels like 1k in classic billboard mode in term of performances. I've made a few tests and got to 100k with reasonable FPS.
Feel free to test and push the limits... but don't be too crazy if your scene has to be realtime and/or VR.
As a reference : the title shot at the beginning is running with one single CUA, and there is almost no framerate difference when the particle system is enabled.
Yeap I agree. I used the sheets to alleviate the cost on particles systems and give it a bit more density, but it works way better on still shots than in realtime with the dense ones. I'll try to see if I can improve that.