Fast Async Load

Plugins + Scripts Fast Async Load

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cedarpen

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cedarpen submitted a new resource:

Fast Async Load - Removes delays and stuttering from the game

BepInEx plugin for Virt A Mate

Before, the game would freeze for several seconds when you opened lists, tabs, or loaded a scene.
Now these things open quickly and smoothly.
The plugin prepares what will be needed in advance, and does heavy work little by little - so no long waiting ever builds up.
It remembers what it has already done and never does it...
​

Read more about this resource...
 
im not sure if this really working for me every tab still freezes (clothing,hair,morphs,plugins) , is there any debug to see if its doing something or not ? .
 
im not sure if this really working for me every tab still freezes (clothing,hair,morphs,plugins) , is there any debug to see if its doing something or not ? .

Thanks for being the guinea pig! Let me know if it's worth it.
 
im not sure if this really working for me every tab still freezes (clothing,hair,morphs,plugins) , is there any debug to see if its doing something or not ? .
I used the debug feature from Offscreen Optimizer 2, so it shouldn't be in this plugin - at least, as far as I recall. Hang on, I’ll add a some interface and debugging :з
 
Without this shadowvenoms VaM produce 69 II took 6:13 to load on my system, with the plugin it took 5:06. As for the speed of tabs loading(morphs/clothing) I couldn't really notice a difference but it definitely still froze for a second.
5070ti 7800x3d 32gb ram
 
Without this shadowvenoms VaM produce 69 II took 6:13 to load on my system, with the plugin it took 5:06. As for the speed of tabs loading(morphs/clothing) I couldn't really notice a difference but it definitely still froze for a second.
5070ti 7800x3d 32gb ram
something that reduces alot the load times is vamleancore plugin , but sadly it cuts a big part that for me as creator is anoying that is the preload of morphs from vars (morphs from vars are not visible you have to load a looks to be able to see it again) but for load times its super usefull , with this plugin here my load time reduced not as big as vamleancore but what i liked is that i still have the preload morphs but the freezes are still constant .
 
Thanks for your effort to speed up VAM 1.0. Would you happen to know if your DLL can play nicely with MiSiv's Perf Patch 2.0 (based on turtlebackgoofy's work), and if it would be compatible with sFisherE's Var Browser?
 
something that reduces alot the load times is vamleancore plugin , but sadly it cuts a big part that for me as creator is anoying that is the preload of morphs from vars (morphs from vars are not visible you have to load a looks to be able to see it again) but for load times its super usefull , with this plugin here my load time reduced not as big as vamleancore but what i liked is that i still have the preload morphs but the freezes are still constant .
vamleancore had an update at some point addressing that I think, I just tried it after you mentioned it and reduced my scene load from 5:06 with fast async load to 3:30 with both installed, and all morphs were still visible and leancores most recent update mentions addressing this in the patch notes.
 
Thanks for your effort to speed up VAM 1.0. Would you happen to know if your DLL can play nicely with MiSiv's Perf Patch 2.0 (based on turtlebackgoofy's work), and if it would be compatible with sFisherE's Var Browser?
To be honest, I have no idea. I’ve never used any of the plugins you listed
 
Thanks for your effort to speed up VAM 1.0. Would you happen to know if your DLL can play nicely with MiSiv's Perf Patch 2.0 (based on turtlebackgoofy's work), and if it would be compatible with sFisherE's Var Browser?

Would like to know this as well, this sounds like a great plugin but I've got so much running on VAM 1.0 like the Perf Patch 2.0 that I'm afraid one more might break the whole system, currently waiting on someone else to try it and chime in lol
 
Would like to know this as well, this sounds like a great plugin but I've got so much running on VAM 1.0 like the Perf Patch 2.0 that I'm afraid one more might break the whole system, currently waiting on someone else to try it and chime in lol
Could you provide a list of the plugins you’re concerned of compatibility? Including links would be greatly appreciated. I’ll check their compatibility, and if anything breaks, I’ll fix it and release an update as soon as I can.
 
Would like to know this as well, this sounds like a great plugin but I've got so much running on VAM 1.0 like the Perf Patch 2.0 that I'm afraid one more might break the whole system, currently waiting on someone else to try it and chime in lol
Im using performance patch 2.0, have not played much but so far everything is working fine but no promises.
 
Could you provide a list of the plugins you’re concerned of compatibility? Including links would be greatly appreciated. I’ll check their compatibility, and if anything breaks, I’ll fix it and release an update as soon as I can.

Sure, the main one we are all discussing is


The other that I use sometimes is the infamous DLSS 5 upgrade from UncleBurrito:


Thanks and greatly appreciate all your work and effort!
 
Could you provide a list of the plugins you’re concerned of compatibility? Including links would be greatly appreciated. I’ll check their compatibility, and if anything breaks, I’ll fix it and release an update as soon as I can.
LINKS:
- Performance Patch 2.0 by MiSiv can be found at: https://hub.virtamate.com/resources/cpu-performance-patch-v2-0.70102/
NOTE the short list of credits on this overview page. Those foundational plugins can provide you more informational background.
- Var Browser by sFisherE can be found at: https://hub.virtamate.com/resources/var-browser.27150/

For me these two are core to making VAM work for me. The first speeds up VAM by utilizing more than one CPU core (1 CPU is an unfortunate limitation of the old Unity engine) and importantly for this discussion appears to also speed up loading. So there might be a conflict.

The second one offloads/hides VARs from AddonPackages allowing VAM to load even with massive hoards of content (I'm talking terabytes and many 10s of thousands of VARs), and yet provide in-game access to all of that content. This also does some voodoo with loading files from its "off game" stash, so there might also be weird conflicts.

[NOTE that there are a number of later plugins that do something similar (offloading), but different. The most noteworthy and popular is JayJayWon's Browser Assist with Var Management enabled. Since Var Browser is abandonware, gicstin has taken up the baton and has forked a version called VPB.]

I only use the two for which I provided links. So those are the most important for me. Others in the community could have different priorities.
 
Sure, the main one we are all discussing is


The other that I use sometimes is the infamous DLSS 5 upgrade from UncleBurrito:


Thanks and greatly appreciate all your work and effort!
I use both of these plugins myself, and I also use them to test all of my own plugins. Everything works perfectly, so you have nothing to worry about. There were previously some questions regarding how Offscreen Optimizer and Lite Mirrors interact with DLSS 5, but they actually work together just fine and don’t interfere with each other’s logic at all.
 
LINKS:
- Performance Patch 2.0 by MiSiv can be found at: https://hub.virtamate.com/resources/cpu-performance-patch-v2-0.70102/
NOTE the short list of credits on this overview page. Those foundational plugins can provide you more informational background.
- Var Browser by sFisherE can be found at: https://hub.virtamate.com/resources/var-browser.27150/

For me these two are core to making VAM work for me. The first speeds up VAM by utilizing more than one CPU core (1 CPU is an unfortunate limitation of the old Unity engine) and importantly for this discussion appears to also speed up loading. So there might be a conflict.

The second one offloads/hides VARs from AddonPackages allowing VAM to load even with massive hoards of content (I'm talking terabytes and many 10s of thousands of VARs), and yet provide in-game access to all of that content. This also does some voodoo with loading files from its "off game" stash, so there might also be weird conflicts.

[NOTE that there are a number of later plugins that do something similar (offloading), but different. The most noteworthy and popular is JayJayWon's Browser Assist with Var Management enabled. Since Var Browser is abandonware, gicstin has taken up the baton and has forked a version called VPB.]

I only use the two for which I provided links. So those are the most important for me. Others in the community could have different priorities.
As I mentioned above, I use CPU Perf v2 myself, and everything works perfectly. I just tested it with Var Browser. What can I say... my plugin certainly won’t make things any worse. It operates in a different area and uses different game resources, so it doesn’t interfere with other plugins. Everything works and launches just fine.
 
As I mentioned above, I use CPU Perf v2 myself, and everything works perfectly. I just tested it with Var Browser. What can I say... my plugin certainly won’t make things any worse. It operates in a different area and uses different game resources, so it doesn’t interfere with other plugins. Everything works and launches just fine.
Thank you. Not being a programmer, I was queasy that all these patches went through bepin and sounded like they were working on solving similar issues. Thanks for your assurance.
 
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