Solid Nails

Plugins + Scripts Solid Nails

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You're welcome, the problem was race condition if both enable colorize & sync were enabled & saved. it's fixed in v6

the UVs are unwrapped as planar so texture will work and wrap like if it was projected from above the nails, you don't really need a template but i'll see if i can post the OBJ files

Wow, I nailed the fail condition in my first try 😎
Thanks for the fix. Didn't even have to redo the presets.
 
Wow, I nailed the fail condition in my first try 😎
Thanks for the fix. Didn't even have to redo the presets.
np!

btw i posted the OBJ mesh files of the nails used, currently pending approval
 
np!

btw i posted the OBJ mesh files of the nails used, currently pending approval
Thanks man I'll be playing with that.

I think the new version might have a reference problem pointing to the old version:
1769345647416.png

If you have version 5 there's no problem. But on a clean VAM install where I downloaded only version 6, this happened.
 
Thanks man I'll be playing with that.

I think the new version might have a reference problem pointing to the old version:
View attachment 560851
If you have version 5 there's no problem. But on a clean VAM install where I downloaded only version 6, this happened.
yeah i spotted this on my own, i forgot to set the reference to the assetbundle to v6. in v7 it shouldn't be a problem anymore
 
Hi, first of all thank you for sharing this awesome plugin.

I think I've found a bug when setting rotation of nails and I'm pretty sure it's caused by VAM's bug in JSONStorableVector3 which incorrectly sets Z axis value by setting it to Y axis value instead.
So when you want to rotate the nail around Z axis it's rotating around Y axis instead.
I haven't looked into the code, but I'm pretty sure that's the cause, since I had similar problem with JSONStorableVector3.
 
helllo ! first of all thx for all your great work, big fan !
i have this issue :
the plugin worked great but suddendly when i add it, no more asset selection ????


1769456022692.png


other way to explain my probleme
i make a scene with the pluging, works great, save it, close it and when i want to load it again the issue is that the scene do not load anylore
1769458633520.png


maybe my scene is too heavy whith too many asset and plugin.... on a light scene, it works.
 
Last edited:
Minor thing, but if you are going to do an update maybe change the X/Y/Z offset increment buttons to 0.0001 to 0.1 instead of 0.01 to 10
 
Hi, first of all thank you for sharing this awesome plugin.

I think I've found a bug when setting rotation of nails and I'm pretty sure it's caused by VAM's bug in JSONStorableVector3 which incorrectly sets Z axis value by setting it to Y axis value instead.
So when you want to rotate the nail around Z axis it's rotating around Y axis instead.
I haven't looked into the code, but I'm pretty sure that's the cause, since I had similar problem with JSONStorableVector3.
I was wrong about this issue being caused by JSONStorableVector3, looked into the code and you don't use it 😅. But something strange is happening to the axes of rotation at different orientations of the nail.

Here's the example. At default thumb's nail orientation when I try to rotate around Z axis, it looks like it has the same effect as rotating around Y axis.

Animation.gif
 
I was wrong about this issue being caused by JSONStorableVector3, looked into the code and you don't use it 😅. But something strange is happening to the axes of rotation at different orientations of the nail.

Here's the example. At default thumb's nail orientation when I try to rotate around Z axis, it looks like it has the same effect as rotating around Y axis.

View attachment 565096
that's the classic gimbal lock issue, use the offset nodes to adjust the nails for now until i figure out a solution for the sliders.
 
The latest version doesn’t seem to have fixed the infinite asset loading issue yet.
 
Might have a bug. When I have a scene that has a trigger to load a preset, and pack the scene up, it doesn't seem to want to include the preset and manually including it, the plugin can't find it in the fresh install.
 
Hello author, I would like to ask if there is a way to save this plugin alongside the character, so that loading the character will automatically load the plugin as well?
 
Hello author, I would like to ask if there is a way to save this plugin alongside the character, so that loading the character will automatically load the plugin as well?
i've answered you in your review comment
 
Might have a bug. When I have a scene that has a trigger to load a preset, and pack the scene up, it doesn't seem to want to include the preset and manually including it, the plugin can't find it in the fresh install.
hmm will check that out soon
 
The latest version doesn’t seem to have fixed the infinite asset loading issue yet.
that can happen if you have multiple versions of the plugin running at the same time, try to remove all previous versions from you addonpackages folder
 
Thanks, I see it now. I do have a question though: what is a clothing plugin, and how do you apply or bind a plugin to a piece of clothing?
you use @Stopper clothing plugin manager, @qdaro also has an utility app that helps you with that
 
Amazing, but could be made perfect if we were able to change the curvature of them, like sometimes they clip more on the side so making them a tiny bit more flat would be cleaner.
Also for styling purpose ofc, make them more curvy on the side to have a more ferocious animal look lol
 
Was considering switching over to these instead of your HD nails as there's obviously much more customisation options with them.
However, if I'm going to use them they need to be available as a clothing item to fit in with how I use things in vam.

I therefore set up a dummy clothing item and linked them up to clothingpluginmanager.

Works fine to load them initially
However it runs into issues if you load another appearance without the clothing, then switch to another appearance again which includes the nails as clothing.
Vam doesn't generate an error but it sits there with the egg timer running until you hard reset Vam.
Guessing its probably the clothing pluginmanager not clearing things out when unloading the item between appearances.

fwiw I've also tried it with lulu's plugin injector which tends to be cleaner than stoppers, but that does the same thing too.
 
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