• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Solid Nails

Plugins + Scripts Solid Nails

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You're welcome, the problem was race condition if both enable colorize & sync were enabled & saved. it's fixed in v6

the UVs are unwrapped as planar so texture will work and wrap like if it was projected from above the nails, you don't really need a template but i'll see if i can post the OBJ files

Wow, I nailed the fail condition in my first try 😎
Thanks for the fix. Didn't even have to redo the presets.
 
Wow, I nailed the fail condition in my first try 😎
Thanks for the fix. Didn't even have to redo the presets.
np!

btw i posted the OBJ mesh files of the nails used, currently pending approval
 
np!

btw i posted the OBJ mesh files of the nails used, currently pending approval
Thanks man I'll be playing with that.

I think the new version might have a reference problem pointing to the old version:
1769345647416.png

If you have version 5 there's no problem. But on a clean VAM install where I downloaded only version 6, this happened.
 
Thanks man I'll be playing with that.

I think the new version might have a reference problem pointing to the old version:
View attachment 560851
If you have version 5 there's no problem. But on a clean VAM install where I downloaded only version 6, this happened.
yeah i spotted this on my own, i forgot to set the reference to the assetbundle to v6. in v7 it shouldn't be a problem anymore
 
Hi, first of all thank you for sharing this awesome plugin.

I think I've found a bug when setting rotation of nails and I'm pretty sure it's caused by VAM's bug in JSONStorableVector3 which incorrectly sets Z axis value by setting it to Y axis value instead.
So when you want to rotate the nail around Z axis it's rotating around Y axis instead.
I haven't looked into the code, but I'm pretty sure that's the cause, since I had similar problem with JSONStorableVector3.
 
helllo ! first of all thx for all your great work, big fan !
i have this issue :
the plugin worked great but suddendly when i add it, no more asset selection ????


1769456022692.png


other way to explain my probleme
i make a scene with the pluging, works great, save it, close it and when i want to load it again the issue is that the scene do not load anylore
1769458633520.png


maybe my scene is too heavy whith too many asset and plugin.... on a light scene, it works.
 
Last edited:
Minor thing, but if you are going to do an update maybe change the X/Y/Z offset increment buttons to 0.0001 to 0.1 instead of 0.01 to 10
 
Hi, first of all thank you for sharing this awesome plugin.

I think I've found a bug when setting rotation of nails and I'm pretty sure it's caused by VAM's bug in JSONStorableVector3 which incorrectly sets Z axis value by setting it to Y axis value instead.
So when you want to rotate the nail around Z axis it's rotating around Y axis instead.
I haven't looked into the code, but I'm pretty sure that's the cause, since I had similar problem with JSONStorableVector3.
I was wrong about this issue being caused by JSONStorableVector3, looked into the code and you don't use it 😅. But something strange is happening to the axes of rotation at different orientations of the nail.

Here's the example. At default thumb's nail orientation when I try to rotate around Z axis, it looks like it has the same effect as rotating around Y axis.

Animation.gif
 
I was wrong about this issue being caused by JSONStorableVector3, looked into the code and you don't use it 😅. But something strange is happening to the axes of rotation at different orientations of the nail.

Here's the example. At default thumb's nail orientation when I try to rotate around Z axis, it looks like it has the same effect as rotating around Y axis.

View attachment 565096
that's the classic gimbal lock issue, use the offset nodes to adjust the nails for now until i figure out a solution for the sliders.
 
The latest version doesn’t seem to have fixed the infinite asset loading issue yet.
 
Might have a bug. When I have a scene that has a trigger to load a preset, and pack the scene up, it doesn't seem to want to include the preset and manually including it, the plugin can't find it in the fresh install.
 
Hello author, I would like to ask if there is a way to save this plugin alongside the character, so that loading the character will automatically load the plugin as well?
 
Hello author, I would like to ask if there is a way to save this plugin alongside the character, so that loading the character will automatically load the plugin as well?
i've answered you in your review comment
 
Might have a bug. When I have a scene that has a trigger to load a preset, and pack the scene up, it doesn't seem to want to include the preset and manually including it, the plugin can't find it in the fresh install.
hmm will check that out soon
 
The latest version doesn’t seem to have fixed the infinite asset loading issue yet.
that can happen if you have multiple versions of the plugin running at the same time, try to remove all previous versions from you addonpackages folder
 
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