DLSS 5 Setup

Guides DLSS 5 Setup

Was working great for a day, then it just broke out of nowhere. Status reads "Waiting" when I activate NR tab... I checked log and it says this:

13:30:56:322 [25144] | WARN | [DLSS 5 Feed 0.7.0] [DLSS 5 Feed] DLSS5_Feed.fx is compiled for motion-vector provider 0 (texMotionVectors) but no known texMotionVectors shader is installed: motion vectors will be zero (still images only). Install one, or change the DLSS5_MV_PROVIDER preprocessor definition. MartysMods_Launchpad is enabled, but DLSS5_Feed.fx is compiled for provider 0 (texMotionVectors) and does not read it -- set the DLSS5_MV_PROVIDER preprocessor definition to 1 to use it

Not sure where this "motion-vector" setting is to edit, maybe somewhere in the MartysMods folder...
I had the same issue after Nvidia drivers update (was only 1 minor update behind before) so I tested Uncle Burrito's thing and it's working fine. It's paid content tho, I'm rooting for free solutions :giggle:
 
Can someone just upload the required files in one place, I downloaded everything I could find but there's no "streamline.zip" anywhere, there IS a "DLSS310.8.0-Stgreamline2.13.zip" but I have no idea if its the supposed streamline.zip in the tutorial because it just says to put the contents of the zip into a specific place so I can't even reference the contents. Eitherway, I can't get it to turn on because when I go to the add-ons tab there isn't any "DLSS 5 Neural Rendering" section, and I don't need to scroll to read the contents of the add-on page at all, so I guess something is missing. I've gone through the tutorial 3 times and I've done everything correctly but there isn't a DLSS 5 Neural Rendering section on my add-ons tab. There IS a tab for RenoDX tab that has a bunch of DLSS5 options, but no matter what I toggle on or off it doesn't apply any changes.
 
Testing on 5090, getting like 100fps
How do you get it to work in VR?


The visuals are great but seem to smudge with movement and flicker slightly (fixed by setting DLSS5_MV_PROVIDER to 1 under Home -> DLSS 5 Feed)
 
Last edited:
Can someone just upload the required files in one place, I downloaded everything I could find but there's no "streamline.zip" anywhere, there IS a "DLSS310.8.0-Stgreamline2.13.zip" but I have no idea if its the supposed streamline.zip in the tutorial because it just says to put the contents of the zip into a specific place so I can't even reference the contents. Eitherway, I can't get it to turn on because when I go to the add-ons tab there isn't any "DLSS 5 Neural Rendering" section, and I don't need to scroll to read the contents of the add-on page at all, so I guess something is missing. I've gone through the tutorial 3 times and I've done everything correctly but there isn't a DLSS 5 Neural Rendering section on my add-ons tab. There IS a tab for RenoDX tab that has a bunch of DLSS5 options, but no matter what I toggle on or off it doesn't apply any changes.
All the way on the right there should be a tab called RenoDX-DLSSNR
 
Not getting the neural rendering option? Says "DLSS5_Feed.fx is compiled for motion-vector provider 0 but no known textMotionVectors shader is installed"? I did follow every step
 
image3.jpg
 
My game crashes when opening. I put all the correct files where they're supposed to go (I think at least) and I also installed the 4080 patch the other commenter recommended. I have the latest Nvidia drivers and the latest VaM build. This is the ReShade.log in the VaM folder.

23:06:59:785 [27096] | INFO | Initializing crosire's ReShade version '6.8.0.2155' (64-bit) loaded from 'S:\VAM\VaM_Release1.7\dxgi.dll' into 'S:\VAM\VaM_Release1.7\VaM.exe' (0xE9A71CEF) ...
23:06:59:785 [27096] | INFO | Registering hooks for 'user32.dll' ...
23:06:59:785 [27096] | INFO | > Libraries loaded.
23:06:59:786 [27096] | INFO | > Found 21 match(es). Installing ...
23:06:59:804 [27096] | INFO | Registering hooks for 'C:\WINDOWS\system32\dinput.dll' ...
23:06:59:804 [27096] | INFO | > Delayed.
23:06:59:804 [27096] | INFO | Registering hooks for 'C:\WINDOWS\system32\dinput8.dll' ...
23:06:59:805 [27096] | INFO | > Delayed.
23:06:59:805 [27096] | INFO | Registering hooks for 'C:\WINDOWS\system32\d2d1.dll' ...
23:06:59:805 [27096] | INFO | > Delayed.
23:06:59:805 [27096] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d9.dll' ...
23:06:59:805 [27096] | INFO | > Delayed.
23:06:59:805 [27096] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d10.dll' ...
23:06:59:805 [27096] | INFO | > Delayed.
23:06:59:806 [27096] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d10_1.dll' ...
23:06:59:806 [27096] | INFO | > Delayed.
23:06:59:806 [27096] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d11.dll' ...
23:06:59:806 [27096] | INFO | > Libraries loaded.
23:06:59:806 [27096] | INFO | > Found 3 match(es). Installing ...
23:06:59:823 [27096] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d12.dll' ...
23:06:59:824 [27096] | INFO | > Delayed.
23:06:59:824 [27096] | INFO | Registering hooks for 'C:\WINDOWS\system32\dxgi.dll' ...
23:06:59:824 [27096] | INFO | > Delayed until first call to an exported function.
23:06:59:824 [27096] | INFO | Registering hooks for 'openvr_api.dll' ...
23:06:59:824 [27096] | INFO | > Delayed.
23:06:59:824 [27096] | INFO | Initialized.
23:06:59:824 [27096] | INFO | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 00007FFBA1030A50) ...
23:06:59:824 [27096] | INFO | Installing export hooks for 'C:\WINDOWS\system32\dxgi.dll' ...
23:06:59:825 [27096] | INFO | > Found 5 match(es). Installing ...
23:06:59:832 [27096] | INFO | Redirecting D3D11CreateDevice(pAdapter = 00000205E603D460, DriverType = 0, Software = 0000000000000000, Flags = 0x1, pFeatureLevels = 00000205E810AD20, FeatureLevels = 4, SDKVersion = 7, ppDevice = 00007FFBA1030A18, pFeatureLevel = 00007FFBA0F77368, ppImmediateContext = 00007FFBA1030A38) ...
23:06:59:832 [27096] | INFO | > Passing on to D3D11CreateDeviceAndSwapChain:
23:06:59:832 [27096] | INFO | Redirecting D3D11CreateDeviceAndSwapChain(pAdapter = 00000205E603D460, DriverType = 0, Software = 0000000000000000, Flags = 0x1, pFeatureLevels = 00000205E810AD20, FeatureLevels = 4, SDKVersion = 7, pSwapChainDesc = 0000000000000000, ppSwapChain = 0000000000000000, ppDevice = 00007FFBA1030A18, pFeatureLevel = 00007FFBA0F77368, ppImmediateContext = 00007FFBA1030A38) ...
23:06:59:832 [27096] | INFO | Searching for add-ons (*.addon, *.addon64) in 'S:\VAM\VaM_Release1.7' ...
23:06:59:832 [27096] | INFO | Loading add-on from 'S:\VAM\VaM_Release1.7\dlss5-feed.addon64' ...
23:06:59:834 [27096] | INFO | Registered add-on "DLSS 5 Feed 0.7.0" v0.7.0.0 using ReShade API version 20.
23:06:59:842 [27096] | INFO | Loading add-on from 'S:\VAM\VaM_Release1.7\renodx-dlss5.addon64' ...
23:06:59:843 [27096] | INFO | Registered add-on "DLSS 5 Neural Rendering" v0.2026.917.1432 using ReShade API version 18.
23:06:59:844 [27096] | INFO | [DLSS 5 Neural Rendering] DLSS5 Generic: DLSS5 active settings: intensity=1.000000 color_strength=1.000000 transfer=1.000000 paper_white=2.537500 preset=0 style=0 enabled=ON
23:06:59:844 [27096] | INFO | [DLSS 5 Neural Rendering] DLSS5 Generic: RenoDX DLSS5 Generic v6.4.1 (build Sep 18 2026 16:18:18) loaded (hotkeys: NR toggle F6, screenshot F5) | EnableHooks=2: NGX hooks only, Streamline modules left unpatched
23:06:59:844 [27096] | INFO | [DLSS 5 Neural Rendering] DLSS5 Generic: For support, share this ReShade.log and a screenshot of the addon's overlay status text.
23:06:59:844 [27096] | INFO | [DLSS 5 Neural Rendering] DLSS5 Generic: NGX module scan (loaded copies):

23:06:59:971 [27096] | INFO | Using feature level b100.
23:07:00:140 [27096] | WARN | [DLSS 5 Neural Rendering] DLSS5 Generic: signed runtime sha256 8270B350CD82DE5CE89806872CDD6B6A9249B80836B91BBEB3573470744CC206 (custom runtime accepted; untested build, NR failures may be specific to it)
23:07:00:140 [27096] | INFO | [DLSS 5 Neural Rendering] DLSS5 Generic: signed NR runtime (nvngx_dlssnr.dll) pre-loaded at device init
23:07:00:141 [27096] | INFO | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 000000FF9ECFF158) ...
23:07:04:235 [27096] | INFO | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 000000FF9ECFF248) ...
23:07:04:238 [27096] | INFO | Redirecting IDXGIFactory2::CreateSwapChainForHwnd(this = 00000205E5FE4E60, pDevice = 00000206306C8050, hWnd = 00000000000405A6, pDesc = 000000FF9ECFF390, pFullscreenDesc = 000000FF9ECFF3E8, pRestrictToOutput = 0000000000000000, ppSwapChain = ) ...
23:07:04:238 [27096] | INFO | > Dumping swap chain description:
23:07:04:238 [27096] | INFO | +-----------------------------------------+-----------------------------------------+
23:07:04:239 [27096] | INFO | | Parameter | Value |
23:07:04:239 [27096] | INFO | +-----------------------------------------+-----------------------------------------+
23:07:04:239 [27096] | INFO | | Width | 1920 |
23:07:04:239 [27096] | INFO | | Height | 1009 |
23:07:04:239 [27096] | INFO | | RefreshRate | 0 1 |
23:07:04:239 [27096] | INFO | | Format | DXGI_FORMAT_R8G8B8A8_UNORM_SRGB |
23:07:04:239 [27096] | INFO | | Stereo | FALSE |
23:07:04:239 [27096] | INFO | | ScanlineOrdering | 0 |
23:07:04:239 [27096] | INFO | | Scaling | 0 |
23:07:04:239 [27096] | INFO | | SampleCount | 1 |
23:07:04:240 [27096] | INFO | | SampleQuality | 0 |
23:07:04:240 [27096] | INFO | | BufferUsage | 0x30 |
23:07:04:240 [27096] | INFO | | BufferCount | 1 |
23:07:04:240 [27096] | INFO | | Windowed | TRUE |
23:07:04:240 [27096] | INFO | | SwapEffect | 0 |
23:07:04:240 [27096] | INFO | | AlphaMode | 0 |
23:07:04:240 [27096] | INFO | | Flags | 0x2 |
23:07:04:240 [27096] | INFO | +-----------------------------------------+-----------------------------------------+
23:07:04:241 [27096] | INFO | Running on NVIDIA GeForce RTX 4080 Driver 616.92.
23:07:04:400 [27096] | WARN | [DLSS 5 Feed 0.7.0] [DLSS 5 Feed] DLSS5_Feed.fx is not loaded (technique/textures missing) -- install it into reshade-shaders\Shaders.
23:07:04:400 [27096] | INFO | Recreated runtime environment on runtime 000002064493C850 ('S:\VAM\VaM_Release1.7\ReShade.ini').
23:07:04:402 [27096] | INFO | Redirecting IDXGISwapChain::SetFullscreenState(this = 000002064440AA20, Fullscreen = FALSE, pTarget = 0000000000000000) ...
23:07:04:403 [27096] | INFO | Redirecting IDXGISwapChain::ResizeBuffers(this = 000002064440AA20, BufferCount = 1, Width = 1920, Height = 1009, NewFormat = 29, SwapChainFlags = 0x2) ...
23:07:04:403 [27096] | INFO | Destroyed runtime environment on runtime 000002064493C850 ('S:\VAM\VaM_Release1.7\ReShade.ini').
23:07:04:404 [27096] | INFO | Recreated runtime environment on runtime 000002064493C850 ('S:\VAM\VaM_Release1.7\ReShade.ini').
23:07:04:478 [15040] | INFO | [DLSS 5 Neural Rendering] DLSS5 Generic: queue completion tracker installed on the D3D12 command queue (post-submit signal fences drive resource retirement)
23:07:04:502 [24068] | INFO | Successfully compiled 'S:\VAM\VaM_Release1.7\reshade-shaders\Shaders\Daltonize.fx' in 0.023000 s.
23:07:04:503 [17912] | INFO | Successfully compiled 'S:\VAM\VaM_Release1.7\reshade-shaders\Shaders\UIMask.fx' in 0.023000 s.
23:07:04:503 [10784] | INFO | Successfully compiled 'S:\VAM\VaM_Release1.7\reshade-shaders\Shaders\LUT.fx' in 0.024000 s.
23:07:04:510 [26012] | INFO | Successfully compiled 'S:\VAM\VaM_Release1.7\reshade-shaders\Shaders\DisplayDepth.fx' in 0.031000 s.
23:07:04:519 [26436] | INFO | Successfully compiled 'S:\VAM\VaM_Release1.7\reshade-shaders\Shaders\Deband.fx' in 0.039000 s.
 
Back
Top Bottom