Hi everyone, I want to make some changes to hazmhox's VAMMoan plugin—like changing the blowjob sound—but I don't know how to do it. Could you help me out?
I did some research, but there is no clear consensus; some recommend Unity, while others mention tools like Notepad++. I posted this request for help because I was confused.If I recall, the discussion thread has some information about people asking the same and replies. Or maybe it was scattered in the forum, but I do remember seeing these discussions and instructions people could follow.
I want to play around with—that is, modify—the moaning and blowjob sounds within the add-on. (I want to integrate the sounds I created myself into the game.)Unity and Notepad++ are very different applications. What do you actually want to do?
I updated my answer since my initial response.I want to play around with—that is, modify—the moaning and blowjob sounds within the add-on. (I want to integrate the sounds I created myself into the game.)
As you mentioned above, I prepared my audio files as an AssetBundle, but I cannot access the plugin's contents; likewise, I cannot access the contents of the files named "voicebundle".I updated my answer since my initial
I shared the contents of the VAR. file as an image above you can see it there but I can't get past this point.Be more specific, please.
- you can't see the contents of the VAR? Open it with your zip file manager
- see the .cs files that are the plugin? They're just text files, use notepad or something better
- voicebundle.assetbundle? You cannot open an assetbundle, you need a specific tool that can read or extract the contents of an assetbundle, like assetripper
Believe me, I have absolutely no knowledge of C#; I only knew a little bit back in the Minecraft daysThe voices and voices-shared files don't show the extension, but I bet it's assetbundle. You set Windows to hide common extensions, that's why they don't show.
The main problem you have to tackle is to learn what is the plugin expecting from the files in the assetbundle, so that you can either mimic that on a new assetbundle you make or change the plugin to match what you do on your assetbundle. The plugin cs files will be in the src folder.
If you know nothing of C#, then this will be a difficult quest unless you do find detailed guidance on this particular plugin. As I said earlier, I remember seeing it somewhere, probably in the plugin's discussion area.
It might be very difficult unless you find specific guidance to the task, but you'd sure learn a lot in the process.Believe me, I have absolutely no knowledge of C#; I only knew a little bit back in the Minecraft daysAside from that, I can only modify the 'scene' and 'looks' files within the VAR files, so it looks like this process is going to be quite a struggle for me.
Thank you, I will do my best; at the very least, I should try to find a guide who doesn't make things difficult.It might be very difficult unless you find specific guidance to the task, but you'd sure learn a lot in the process.
Don't forget that you can also do your own "plugin" in VAM. A combination of existing plugins, like logicbricks, one to read your audiobundle (soundfromab) and others like relay, delay, etc, to create a system that plays your sounds randomly in your prefered way.