• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
CUAShadowFixer

Plugins + Scripts CUAShadowFixer

Download [21.52 MB]
Great, you made the same thing what I tried to make, but better :D Mine assetbundle is 32 Mb, contains custom lux shader and do not work with bakery.
And yeah, would be nice to have scene plugin to replace shaders for every cua.
 
Can we make that CUAShadowFixer automatically applied to all CustomUnityAssets in the scene ?

I'll try to make this feature!

Great, you made the same thing what I tried to make, but better :D Mine assetbundle is 32 Mb, contains custom lux shader and do not work with bakery.
And yeah, would be nice to have scene plugin to replace shaders for every cua.

Thank you! I have several of your plugins that I use all the time, great work on those 😁
 
Mxx updated CUAShadowFixer with a new update entry:

v2 - Scene-wide mode / per-CUA tuning / Cached conversions

  • Scene-wide mode: Add CUAShadowFixer.cslist on an Empty atom (or load it as a Scene or Session Plugin) and it fixes every CustomUnityAsset in the scene at once. Put it on a single CUA atom and it works exactly like before. A new Scene CUAs tab lists every CUA with a checkbox (plus Include all / Exclude all), and the list keeps itself up to date as you add, remove, or rename CUAs.
    SPOILER="Scene-wide mode Tab"]View attachment 603215[/SPOILER]...

Read the rest of this update entry...
 
Back
Top Bottom