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[Project CRAFT] ASSET CUA STUDIO

Plugins + Scripts [Project CRAFT] ASSET CUA STUDIO

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Shadow Venom

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Shadow Venom submitted a new resource:

[Project CRAFT] ASSET CUA STUDIO - Bring any 3D model into VAM. No Unity, just drag, preview, and bake.

✦ Project CRAFT ✦
Creators Reclaiming Art From Tech

You have a vision. You shouldn't need to become an engineer to build it.
Technology should serve craft, not gatekeep it.


Instance #02 · a campaign by Shadow Venom



🧊 ASSET CUA STUDIO 🧊
Bring any 3D model into VAM. No Unity. No FBX. Just drag, preview, and...

Read more about this resource...
 
Shadow Venom updated [Project CRAFT] ASSET CUA STUDIO with a new update entry:

V1.1 Release

v1.1
  • 🧭 Familiar view controls. Wheel-press drag now pans the view (VAM / Blender style), the scroll wheel zooms, and F fits the model to view. Prefer your own layout? Remap each mouse button (orbit / pan / zoom) in Settings.
  • 🎯 Auto-reframe. Toggling height normalization re-centers the camera on the model's new size.
  • 🧩 Wider model compatibility. Models whose textures were referenced in an...

Read the rest of this update entry...
 
Wow this is amazing, I managed to get it working with no blender experience before. Is there a place where I can get models? I know there is smutbase but exporting the models from .blend to glb always misses the colors/textures so I am not sure if there are better places to get models
 
this is awesome but the positional offset in the preview doesn't seem to match up with how it ends up in game, e.g. I had a .glb file I offset by -10 on the Y axis and it looked like it was centered on the person in the preview window but in vam as a cua it was way low down, not sure how you implemented this.
 
this is awesome but the positional offset in the preview doesn't seem to match up with how it ends up in game, e.g. I had a .glb file I offset by -10 on the Y axis and it looked like it was centered on the person in the preview window but in vam as a cua it was way low down, not sure how you implemented this.
The 3D viewport in the app uses the same coordinate system as VaM. The reference character model is positioned at 0, 0, 0.

So based on what you described, there shouldn’t be any positional offset when loading it in VaM.

Could you confirm whether your CUA atom is also set to 0, 0, 0?
 
Hello!

First off, amazing plugin! Managed to export .glb models right off the bat without any problem. Though for blender it was a bit different.
I tried exporting the pharah model from pharah-best-bae, but im almost always getting an error message when trying.
1781689047227.png


Yesterday did manage to get it exported in AssetCuaStudio, but it had
>No pose
>No textures

How it looks in Blender:
1781688966919.png


Did I somehow messed up how I needed to export it?
Thanks!
 
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