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CUA Surface Editor

Plugins + Scripts CUA Surface Editor

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kante3d

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Apr 26, 2026
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kante3d submitted a new resource:

CUA Surface Editor - Apply custom textures to every material of a CUA, then share texture packs and presets.

The main feature of this script is that you can now finally apply diffuse, normal, specular and decal textures on every material of your CUA, directly from your directory.
It also includes Unity Asset Multi-Vamifier functionality, with a working material specific color picker.
Additionally there is a smart preset save/load feature, which filters for the right prefab. You can share preset packs with textures, for every CUA!


View attachment 588554

Overview:

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kante3d updated CUA Surface Editor with a new update entry:

version 2

- Rename universal presets to universal material preset. They now correctly apply to the currently selected material slot and can be used on every prefab.
- Saved presets will now appear instantly in save menu, no reload required.
- Plugin now correctly starts with collapsed texture tiles & offset menu.
- Potential fix for not registering click on "Save prefabname preset" button.
- Removing the plugin now instantly loads the original state of the prefab (and removes unused plugin data).

Read the rest of this update entry...
 
Hey there! Lovely plugin! I have some feature requests if you don't mind!
1) Feature Request: Scale function, instead of only having only offsets, can we have a scale function to change the size of the texture? This is because I usually use symbols and artwork. I may want to decrease the size of the .png without it repeating, as when I reduce the size now, it just repeats in a pattern, having a "scale" feature so I can show only 1 symbol would make this perfect!
2) Feature Request: Is it possible to make it remember the last location you loaded a texture from? Because I usually store my .png templates in custom/atom/textures/presets, having to click through those files every time I create a new texture is annoying and time-consuming from a user experience perspective.
 
Hey there! Lovely plugin! I have some feature requests if you don't mind!
1) Feature Request: Scale function, instead of only having only offsets, can we have a scale function to change the size of the texture? This is because I usually use symbols and artwork. I may want to decrease the size of the .png without it repeating, as when I reduce the size now, it just repeats in a pattern, having a "scale" feature so I can show only 1 symbol would make this perfect!
2) Feature Request: Is it possible to make it remember the last location you loaded a texture from? Because I usually store my .png templates in custom/atom/textures/presets, having to click through those files every time I create a new texture is annoying and time-consuming from a user experience perspective.

Thanks for your feedback!
1) Good Thinking. I'll look into it.
2) Yes, it's annoying. Already on my to do list :)
 
kante3d updated CUA Surface Editor with a new update entry:

Bug fixes and exciting new features (stamp multiple decals, add missing backsides, scale & rotate)

- New Decal System: Add multiple decals on your material slots of your CUA (all saved in presets). You can even export the final result canvas as PNG (credits to Chokaphi for his implementation in Decal maker).
- UI rework: Move Universal presets to the top, colored buttons, smart hide and show system.
- More Controls like rotating and scaling.
- File browser remembers last texture location for quality of life.
- Added Subsurface and Specular color pickers...

Read the rest of this update entry...
 
nice. i just begun yesterday to create a decal placer for cua's. so i dont need to invest time into it anymore. thnx :)
 
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