• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Solid Nails

Plugins + Scripts Solid Nails

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You're welcome, the problem was race condition if both enable colorize & sync were enabled & saved. it's fixed in v6

the UVs are unwrapped as planar so texture will work and wrap like if it was projected from above the nails, you don't really need a template but i'll see if i can post the OBJ files

Wow, I nailed the fail condition in my first try 😎
Thanks for the fix. Didn't even have to redo the presets.
 
Wow, I nailed the fail condition in my first try 😎
Thanks for the fix. Didn't even have to redo the presets.
np!

btw i posted the OBJ mesh files of the nails used, currently pending approval
 
np!

btw i posted the OBJ mesh files of the nails used, currently pending approval
Thanks man I'll be playing with that.

I think the new version might have a reference problem pointing to the old version:
1769345647416.png

If you have version 5 there's no problem. But on a clean VAM install where I downloaded only version 6, this happened.
 
Thanks man I'll be playing with that.

I think the new version might have a reference problem pointing to the old version:
View attachment 560851
If you have version 5 there's no problem. But on a clean VAM install where I downloaded only version 6, this happened.
yeah i spotted this on my own, i forgot to set the reference to the assetbundle to v6. in v7 it shouldn't be a problem anymore
 
Hi, first of all thank you for sharing this awesome plugin.

I think I've found a bug when setting rotation of nails and I'm pretty sure it's caused by VAM's bug in JSONStorableVector3 which incorrectly sets Z axis value by setting it to Y axis value instead.
So when you want to rotate the nail around Z axis it's rotating around Y axis instead.
I haven't looked into the code, but I'm pretty sure that's the cause, since I had similar problem with JSONStorableVector3.
 
helllo ! first of all thx for all your great work, big fan !
i have this issue :
the plugin worked great but suddendly when i add it, no more asset selection ????


1769456022692.png


other way to explain my probleme
i make a scene with the pluging, works great, save it, close it and when i want to load it again the issue is that the scene do not load anylore
1769458633520.png


maybe my scene is too heavy whith too many asset and plugin.... on a light scene, it works.
 
Last edited:
Minor thing, but if you are going to do an update maybe change the X/Y/Z offset increment buttons to 0.0001 to 0.1 instead of 0.01 to 10
 
Hi, first of all thank you for sharing this awesome plugin.

I think I've found a bug when setting rotation of nails and I'm pretty sure it's caused by VAM's bug in JSONStorableVector3 which incorrectly sets Z axis value by setting it to Y axis value instead.
So when you want to rotate the nail around Z axis it's rotating around Y axis instead.
I haven't looked into the code, but I'm pretty sure that's the cause, since I had similar problem with JSONStorableVector3.
I was wrong about this issue being caused by JSONStorableVector3, looked into the code and you don't use it 😅. But something strange is happening to the axes of rotation at different orientations of the nail.

Here's the example. At default thumb's nail orientation when I try to rotate around Z axis, it looks like it has the same effect as rotating around Y axis.

Animation.gif
 
I was wrong about this issue being caused by JSONStorableVector3, looked into the code and you don't use it 😅. But something strange is happening to the axes of rotation at different orientations of the nail.

Here's the example. At default thumb's nail orientation when I try to rotate around Z axis, it looks like it has the same effect as rotating around Y axis.

View attachment 565096
that's the classic gimbal lock issue, use the offset nodes to adjust the nails for now until i figure out a solution for the sliders.
 
The latest version doesn’t seem to have fixed the infinite asset loading issue yet.
 
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