Thanks! I just used the diffeomorphic daz importer plugin to export the G2 mesh and armature from daz and import to blender,I got everything set up in blender epecailly the bone weight transfer,at least I know I created some empty bone/vertex groupsfor the clothing in blender-and did not delete them-by operating armature deform with empty groups when setting parent to the armature for clothing, will try to do the transfer in daz and also do some clean up check in blender. Hope everything can still be done in blenderThan
Thanks, this is an interesting find.
I don't know how you exported your G2 armature but it contains some twist bones with weights. So those bone weights gets exported together. But in VaM those bones don't exist.
ReCloth doesn't expect any non existent bone so the weight normalization gets messed up.
I guess I can add a filter in the next update.
For now it is easy to go around this. Either you delete/rename those bones or vertex groups and re-export weight (safest), or you can directly mask out those bones in skinning tab:
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