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Vega - Full body fur+

Scenes Vega - Full body fur+

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TRSD updated Vega - Full body fur+ with a new update entry:

New poses, tweaks, fixes

  • Poses
    • 7 new poses
      • 2 saucy ones under "touching" to showcase the "depth" 🫣
      • 2 new in "receiver"
      • 1 new in "on top"
      • 2 new in "standing"
    • Tweaked some action poses to have better motion. Mostly in the "On top" section.
  • Fur
    • Brown fur
      • Torso is a bit more tidy now. Accentuated her belly button better. Genital area changed to allow better styling.
      • Don't ever make this big a region of hairs. Split it up instead...

Read the rest of this update entry...
 
Cooking with the clothskin preset.
 
TRSD updated Vega - Full body fur+ with a new update entry:

1.0 - Long standing bugs rectified. Refinements and new poses.

View attachment 558639

Lots of small annoyances have been fixed/worked around. So I'm calling this a 1.0
  • BodyLanguage
    • Gaze is now working properly. She'll look at other things than you at random.
    • The blinking during thrusting should also be gone in all poses. But I might have missed some.
    • Error messages during penetration, hands not engaging stroking, should both be fixed.
      • If the scene is saved again it...

Read the rest of this update entry...
 
Great to see this look has been continually getting updates and the tail has been worked on. Having a bit of trouble figuring out how to use that new preset for the tail though, assuming it'd be integrated with CUA Manager I'm not sure what it's called and I think the two I saw which clearly didn't work were just my old ones when I was trying to get the tail working before.
 
Great to see this look has been continually getting updates and the tail has been worked on. Having a bit of trouble figuring out how to use that new preset for the tail though, assuming it'd be integrated with CUA Manager I'm not sure what it's called and I think the two I saw which clearly didn't work were just my old ones when I was trying to get the tail working before.
Always nice to hear others dig the look.
The CUA Manager preset was removed many versions ago. Ever since the hair, ears and hair colliders became a clothing item instead.
The preset for the tail is a CUA preset, so you load it on a new CUA atom. It should then automatically stick to the person in the scene through the Puppeteer plugin. Only the root will be attached and you can spawn more controllers if needed.

If not it's easy to manually link the root tail bone to specific person atoms, but it needs Puppeteer to link it now.
 
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