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VaM 1.x How Can I Improve Low-Quality Scenes in VAM?

Threads regarding the original VaM 1.x

Koreanguy

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Hello, I’m on my second day of using VAM and I’ve run into a question.
In some scenes, the graphics quality looks amazingly good, but in others, it feels disappointingly low, almost like clay figures.


Even when I apply the same look, the overall visual quality can be completely different between scenes.
What could be causing this? Are graphics card usage or quality settings defined separately for each scene?
And if so, is there any way I can manually adjust things to make the lower-quality scenes look high-quality as well?

I’d really appreciate any answers or advice you can share.
 
Try to adjust the picture quality to the highest level
Or add some plugins to make the visual effect look more in line with your own preferences
f.png
 
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About render scale, this depends if you can handle that with your hardware, the higher it is the lower the FPS will be of course.
The main reason some scenes look poor is lighting. Either you have the limit to pixel lights set quite low or the scenes just don't have good lighting. It's like taking real photos, if the lighting is shit the photo will look shit.
 
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Hello, I’m on my second day of using VAM and I’ve run into a question.
In some scenes, the graphics quality looks amazingly good, but in others, it feels disappointingly low, almost like clay figures.


Even when I apply the same look, the overall visual quality can be completely different between scenes.
What could be causing this? Are graphics card usage or quality settings defined separately for each scene?
And if so, is there any way I can manually adjust things to make the lower-quality scenes look high-quality as well?

I’d really appreciate any answers or advice you can share.

Different graphics quality between scenes is caused by a multitude of things:
  • Scene plugins like Post Magic or moyashis post processing. LUTs can make a big difference.
  • Lighting setup. Pixel lights can look way better than vertex lights or global illumination (check scene lighting tab). The position of the lights and the shadows they produce is also quite important.
  • Skin settings. Stuff like Gloss, specular offset etc. can alter a look heavily. "Clay figures" or overly shiny/glossy skin can be a result of bad settings. Shouldn't make a difference when loading a custom appearance preset tho.
  • Quality of the used environment and other assets + Vamifier plugin
 
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Different graphics quality between scenes is caused by a multitude of things:
  • Scene plugins like Post Magic or moyashis post processing. LUTs can make a big difference.
  • Lighting setup. Pixel lights can look way better than vertex lights or global illumination (check scene lighting tab). The position of the lights and the shadows they produce is also quite important.
  • Skin settings. Stuff like Gloss, specular offset etc. can alter a look heavily. "Clay figures" or overly shiny/glossy skin can be a result of bad settings. Shouldn't make a difference when loading a custom appearance preset tho.
  • Quality of the used environment and other assets + Vamifier plugin
I disagree a bit with the Vamifier plugin, but otherwise, yes, very much this. Light is the most important factor.

Anyway, I like to mention the use of SkyMagic for global illumination that actually matches the scene. Complicated to use, yes, but it can help a LOT. Especially with shiny materials (polished metal or plastic, latex, leather, glass, ...)

Another point can be PBR materials, which only works for CustomUnityAssets as it needs setup in the Unity Editor before exporting. Hence the disagreement with Vamifier, since that nukes any potential PBR.


Setting up a high quality scene is an ART. It takes experience and time.
 
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