There should be no need to check the error report because it seems that no errors have occurred maybe
If I understand correctly, there were no serious issues such as memory overflow was happened
I'm sorry that the scene loading time is indeed very, very long...
Because the scene's runtime logic is quite complex, it requires a large number of logical checks, which account for the majority of the loading time. Of course, the number of atoms also affects loading speed, but the length of the script seems to have a greater impact on loading speed.
I tested a character scene (containing approximately ten atoms) using the Poseme plugin to load 130 poses—a simple task, right? Yet the loading time exceeded ten minutes!
Oh, and by the way, during scene loading, avoid clicking the screen or attempting to activate the VAM window, as a program crash window may pop up. Regardless of any scene being loaded, I suspect that if you do not click the VAM program interface during loading, the scene will eventually load successfully. Could try again
In recent updates, I have been striving to streamline the scene script, removing some purely visual-related logic designs and eliminating unnecessary modes. Next, I will remove the underwater mode.
Checking the scripts and logic in the scene is quite tedious, when I first started building this scene, I was just getting started with VAM, which led to some redundant designs in the underlying logic. However, simplifying them is exhausted
I will focus the scene on the snapshot feature and optimise it around that, I also hope that scenes can load quickly
However, as of now
I’m very sorry that it currently requires a relatively long loading time...
May I ask how many var files there are in your AddonPackages folder by the way? Their number also greatly affects the loading speed