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Realistic Foreskin & Erection Simulation (Plugins)

Plugins + Scripts Realistic Foreskin & Erection Simulation (Plugins)

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I found that for Futa characters, except for the vammoan plug-in, almost all plug-ins do not collect data for penis colliders, which makes it difficult for Futa characters to use relevant plug-ins such as wake up to simulate the erection of Futa characters, do you have any consideration in this regard?
Sorry, I cannot understand your question. Might be a translator issue.
 
Sorry, I cannot understand your question. Might be a translator issue.
Sorry, it may be a problem with my expression, I mean that the altfuta character is a special female character, and most of the plugins can't accurately capture their excitement (because most of the plugins don't capture the state of the penis collider), have you considered implementing the relevant function
 
Sorry, it may be a problem with my expression, I mean that the altfuta character is a special female character, and most of the plugins can't accurately capture their excitement (because most of the plugins don't capture the state of the penis collider), have you considered implementing the relevant function
Most (other) plugins do not work with altfuta at all, because they treat them as females. Examples: Fluids101, DecalMaker. RealisticErection does work on altfuta and produce erection. Otherwise, please send a video with a bug description!
 
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RunRudolf updated Realistic Foreskin & Erection Simulation (Plugins) with a new update entry:

Easier Offset Configuration & More

View attachment 474166
  • ControlCenter: Detection if an instance of timeline with idle mocaps is already present, preventing duplicate loading of mocap animations
  • ControlCenter: Detection if an instance of decal maker is already present, preventing mixing and interference with user texture setups (e.g. tattoos). This means you can still setup your decal maker instance and this one will not be changed by this plugin suite.
  • ControlCenter: Idle mocaps can now be...

Read the rest of this update entry...
 
Yop! Short report ;)

- There is a "Test" log when changing moan factor
- When playing with Cock generator, each time you generate decal maker gets stacked over and over again. You can't fix this without clearing inside DM.
- Simple mode (skin slots) after choosing something, you can't go back to "disabled" you're stuck with the base decal.
- Dynamic veins/wrinkles are way too strong and I think we can't tweak the strength?
- A bunch of textures dropdowns tend to "corrupt" the slot and cannot go to "default" (or -none- if you prefer)

I think that's all I had in mind for now :p
 
Yop! Short report ;)

- There is a "Test" log when changing moan factor
- When playing with Cock generator, each time you generate decal maker gets stacked over and over again. You can't fix this without clearing inside DM.
- Simple mode (skin slots) after choosing something, you can't go back to "disabled" you're stuck with the base decal.
- Dynamic veins/wrinkles are way too strong and I think we can't tweak the strength?
- A bunch of textures dropdowns tend to "corrupt" the slot and cannot go to "default" (or -none- if you prefer)

I think that's all I had in mind for now :p
Hi there, thanks a lot for your testing and feedback!

Test log and wrinkles/veins slider can be solved/added, good point.

With the textures bugs it seems you found a situation where things derail, but I cannot currently reproduce these effects. If you could detail under which circumstances this happens I can hopefully reproduce and solve these issues. Concerns these reports:
- "When playing with Cock generator, each time you generate decal maker gets stacked over and over again. You can't fix this without clearing inside DM." (comment: I also had this once, but it seemed to be related to VAM reloading DecalMaker with the previous preset, which seems to be a VAM bug.)
- "Simple mode (skin slots) after choosing something, you can't go back to "disabled" you're stuck with the base decal." (comment: choosing blank worked in my test and removed the simple decal.)
- "A bunch of textures dropdowns tend to "corrupt" the slot and cannot go to "default" (or -none- if you prefer)" (I found a bug, when removing and reloading decal maker setups the placeholder normal maps were not zero strength, thus creating a greyish overlay. Not sure you meant this though.)
 
- "When playing with Cock generator, each time you generate decal maker gets stacked over and over again. You can't fix this without clearing inside DM." (comment: I also had this once, but it seemed to be related to VAM reloading DecalMaker with the previous preset, which seems to be a VAM bug.)

You simply go into the CG, check pretty much everything, and you do generate. At some point, you will have a bunch of normals stacking up weirdly... or at least, not being able to get back to a "good looking" texturing.


- "Simple mode (skin slots) after choosing something, you can't go back to "disabled" you're stuck with the base decal." (comment: choosing blank worked in my test and removed the simple decal.)

It did not for me. Simply play a lot going back and for with textures, at some point, you won't be able to "default" to nothing again. And I think the reason behind that might be the fact that since there's some async loads in there... if you play too much with the dropdown slider it probably gets in a weird state.


- "A bunch of textures dropdowns tend to "corrupt" the slot and cannot go to "default" (or -none- if you prefer)" (I found a bug, when removing and reloading decal maker setups the placeholder normal maps were not zero strength, thus creating a greyish overlay. Not sure you meant this though.)

Probably. It's kind of the same as the previous one.
For both problems, I would probably try to fix this by giving a button somewhere, where you can reset completely everything on the appearance.

I noticed a couple of weirdness too after posting this. I'll try to pin point the origin and report back to you : D
 
You simply go into the CG, check pretty much everything, and you do generate. At some point, you will have a bunch of normals stacking up weirdly... or at least, not being able to get back to a "good looking" texturing.




It did not for me. Simply play a lot going back and for with textures, at some point, you won't be able to "default" to nothing again. And I think the reason behind that might be the fact that since there's some async loads in there... if you play too much with the dropdown slider it probably gets in a weird state.




Probably. It's kind of the same as the previous one.
For both problems, I would probably try to fix this by giving a button somewhere, where you can reset completely everything on the appearance.

I noticed a couple of weirdness too after posting this. I'll try to pin point the origin and report back to you : D
I just integrated an extended reset routine which now seems to work to reset everything to defaults if things go south.
It's a pity I could not find a way to remove another plugin instance by code (decal maker) and then merge load a fresh plugin preset again. That would make thins much simpler to reset....
I am still unable to reproduce the textures stacking effect, not sure what provoques is, but also had this once or so a while ago. So no doubt it happend...
Don't invest too much into the last version, but thanks for your contribution anyway!
 
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