Recent content by Onion

  1. Onion

    Guides Video guide for advanced clothing Imports without deformation

    Is this the same method used for internal clothing to like the android parts? And if it is, How would I go about making sure elbows and knees don't separate during movement?
  2. Onion

    Looks Doom Imp

    I do have the Baroness actually, but its so crap, im not gonna bother uploading it. the model just has to many sharp areas and there just isin't enough flexibility with Genisis 2, its something I plan on revisiting when genesis 8 comes out in vam 2. I have a summoner I'm gonna upload soonish I...
  3. Onion

    Looks Doom Imp

    Onion submitted a new resource: Doom Imp - A bad port of the Doom Imp Read more about this resource...
  4. Doom Imp

    Looks Doom Imp 2022-08-24
    Hub-Hosted VAR Questionable

    A bad port of a model I did ages ago, Someone wanted me to re upload it, So here it is I suppose, There is a lot wrong with it, But if you want to clap some demon asscheeks here u go. I have 2 other just as crappy demon models from doom I might reup later but I need to actually find them first...
  5. Onion

    Looks Ankha

    I looked into it and it's not doing it for me. tried it on a clean install to.
  6. Onion

    Looks Ankha

    I used a guide by OniEkohvius, but it does not seem to exist anymore. I have the guide still but I'm not sure if i should share it. I think you can shrinkwrap a Gen2Female onto a blender model in blender and then manually sculpt the model afterwards. I used wrap 2020 to do esentially the same...
  7. Onion

    Looks Ankha

    Onion submitted a new resource: Ankha - Ankha from Creature Encounter Read more about this resource...
  8. Ankha

    Looks Ankha 2021-10-06
    Hub-Hosted VAR Questionable

    Something I threw together in a hour a month ago, one of my first ports so its kinda crappy. I never added tail, and I did port the clothes but they are so crappy I'm not gonna upload them with it. the eyes will also clip in the face a little at certian angles. I may come back to it later once...
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