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Recent content by MacGruber

  1. MacGruber

    A Trigger Button Concept Needed for VAM

    All of the mentioned stuff is possible. It's just a bit of setup work. You can use LogicBricks for example to implement the logic needed. And there is a plugin for nicer looking buttons, if you want that: https://hub.virtamate.com/resources/vamcui.7760/ For complex UI it can make sense to do...
  2. MacGruber

    A Trigger Button Concept Needed for VAM

    You can use AcidBubbles Keybindings plugin to setup a hotkey to duplicate atoms, that includes button atoms. Then you can use my own PowerHandles (part of "Essentials") to quickly snap a moved atom to the grid, e.g. snap to 10cm alignment. With those two plugins, creating say a grid of 5x5...
  3. MacGruber

    Plugins + Scripts Connect

    Sure, its a Trigger. So you can trigger it at any time that makes sense for you. For example trigger it from the Timeline (or other) animation that does your thrusting? Combination of ValueUpDown (for driving animation of Timeline or AnimationPattern) and ValueThreshold (for triggering Connect)...
  4. MacGruber

    Plugins + Scripts Benchmark

    I prepared to add version check, so the error message would indeed tell you that it's due to the old VaM version instead of not compiling. Didn't have time to push that update, yet. You would not get reliable results. There is a reason the Benchmark starts by playing the Warmup scene twice and...
  5. MacGruber

    Plugins + Scripts Benchmark

    You are running on an old VaM version, please update to 1.22.0.12 or newer. There were multiple security issues fixed, the OpenURL thing was one of them. The update is free when you already have 1.22, there is really no reason not to update.
  6. MacGruber

    Copy and change the reveiver of a button?

    Sorry, I don't understand the question. But it seems unrelated to your original one? I would recommend to create a new thread. If you can put the gist of your question already in the title, it increases chances someone who knows something helpful opens the thread.
  7. MacGruber

    Question Cycling Sex Positions Due To Environment Translations/Rotations

    Not sure about C&G scenes, but animation is in VaM usually made relative to the world. Not to the environment objects (aka "the room"). While it is possible, it can be a lot of work to move/rotate animation. Depends on which animation methods are used. I guess the important question is: Why do...
  8. MacGruber

    Copy and change the reveiver of a button?

    For mass-edits it can make sense to something like this by editing the scene JSON by hand. Make sure you got a backup before making changes! And maybe not a solution for non-tech people, it is really easy to break things when you don't know what you are doing.
  9. MacGruber

    Plugins + Scripts Benchmark

    @vOiDW4LK3r From the screenshot it seems you opened the UI while the Benchmark was running. That is supposed to interrupt the run as it may affect results. Maybe it get's stuck when you do it while loading, somehow?
  10. MacGruber

    Plugins + Scripts Benchmark

    Benchmark does not use or depend on whatever morph package ascorad.asco_Expressions is. The error is unrelated. Quite clearly you are not. Above error message has to come from something you installed and it's not the Benchmark. Most likely package ascorad.asco_Expressions is simply broken, poke...
  11. MacGruber

    Better controls

    The problem would be that you accidentally do the wrong thing all the time. But you know about the little squares between the arrows, right? For example the blue square allows you to move on the XY plane. Anyway, PowerHandles plugin might be worth a try for you...
  12. MacGruber

    Plugins + Scripts Benchmark

    Make sure to restart VaM after removing your Session plugins. Some plugins do not clean up after themselves. Also make sure they did not come back after VaM restart ;) Make sure to use the unmodified VAR and dependencies here from the Hub. There are modified versions floating around, do not use...
  13. MacGruber

    Question Is it Possible to do this with Timeline? (facial expressions)

    No, with IdlePoser you add morphs once as being captured/monitored. When creating States it looks at all those. When you got two states and a captured morph is zero for both of them, the performance cost for doing the transition of that morphs is very low. Note that IdlePoser is compatible with...
  14. MacGruber

    Question Is it Possible to do this with Timeline? (facial expressions)

    Depends a bit what you actually want, but did you have a look at IdlePoser? Each expression would be a "State". You can change randomly between states, or do something more complex when combining with LogicBricks or Timeline to tell IdlePoser what to do...
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