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Recent content by MacGruber

  1. MacGruber

    Plugins + Scripts MacGruber Essentials

    Some creator managed to include Essentials or parts of it in their own VAR instead of properly referencing it. There is ZERO reason to do it this way. If there was some meaningful improvement to SuperShot, it should be release as separate package. Also possibly violating copyright as repacking...
  2. MacGruber

    Benchmark Result Discussion

    At those super high FPS values some people get you just measure noise. Benchmark probably needs a version that runs with 120Hz physics (instead of 60) for an more even CPU load. Also scenes with more characters, since scenes with a single character do not create enough load. Of course the issue...
  3. MacGruber

    VaM 1.x Performance of sounds in var file

    Sounds from AssetBundle can be played with LogicBricks. You can play individual files as well as use the folder structure to pick one at random Loading performance improves massively.....something like 50-60x faster. This is because VaM needs to load and convert the audio files into Unity...
  4. MacGruber

    Plugins + Scripts MacGruber Essentials

    This is not helpful. WHAT is not working here? Essentials is a collection of multiple plugins that do many many things.
  5. MacGruber

    VaM 1.x Is there any way to change how the default UI looks?

    VaM uses Unity's UI system. So, yes, you can change it. But its meant to be setup in the Unity Editor...not at runtime through code. Therefore, it can be changed through plugins, yes, but not easily. In fact many plugins make minor changes to the UI, you would want to make sure not to break them...
  6. MacGruber

    VaM 1.x Take screenshot with controllers active?

    You probably tried layers 0 to 31. However, the culling value is a bitmask. So for example layer 8 would be 2 to the power of 8, which is 256. int.MaxValue is simply a value with all the bits set. Look at PostMagic code to see how to enable/disable particular layers. It disables all UI layers...
  7. MacGruber

    VaM 1.x Take screenshot with controllers active?

    When using int.MaxValue for culling, everything should be included. And I tried above changes yesterday, it worked. Make sure to apply it to the correct camera. SuperShot has multiple. I was using the shot from the player view via Trigger.
  8. MacGruber

    VaM 1.x Take screenshot with controllers active?

    Hm.......something like this, see Diff below. All that is needed is messing with the CullingMask and potentially, if you want, not forcing that ClearSelection. In combination with controlling SuperShot via Trigger, for example from LogicBricks it should give you what you need. If you like to...
  9. MacGruber

    VaM 1.x Take screenshot with controllers active?

    Sounds like a pose presets or just saving the scene is more useful? Anyway, since image quality probably does not matter, you would not need SuperShot. You could just use any external screenshot tool that would just grab whatever is visible on screen. For example Windows has a built-in Snipping...
  10. MacGruber

    VaM 1.x How to create a button for incremental changes?

    Build you a quick scene. Depends on LogicBricks.14: AptSpeaker atom EventAudioQueueEmpty brick to get a trigger signal whenever no audio is playing. RandomSound brick to play something random from VaM's build-in audio, in this case one of the Cyber modular tracks. So, 1+2 give us endless...
  11. MacGruber

    VaM 1.x How to create a button for incremental changes?

    Using a LogicBricks Counter is probably more suited. That way you don't have to setup a trigger for every step.
  12. MacGruber

    VaM 1.x Quickly repack an existing pack with modified json

    Modifying VARs and especially JSON by hand is not advised. Its too easy to break things for inexperienced users, as you noticed. Only use VaM to pack VARs. Do never use an external ZIP application for creating VAR as it may not create the ZIP with the correct parameters (e.g. choice of...
  13. MacGruber

    Change Assets Volume

    I'm rather busy at the moment, so go ahead. Keep in mind, license is CC-BY-SA.
  14. MacGruber

    What settings do you guys use for Physics Cap & Rate?

    I think its important to understand how the engine (Unity) works here. First we have a graphics frame rate, that's the rate the engine, UI and game logic runs at. Now, during that game logic update somewhere we update the physics simulation. It needs to run at a fixed frame rate to guarantee...
  15. MacGruber

    Question Looking for interactable scenes with more freedom. (plus follow up question about creating custom scenes)

    "Life" is best created with lots of layers of animation playing on top of each other. This is a question asked often, I refer you to my answer in this thread: https://hub.virtamate.com/threads/it-been-a-while-what-are-essential-plugins-to-make-her-alive.48514/#post-144279
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