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Please be aware that we have released another critical security patch for VaM. We strongly recommend updating to version 1.22.0.12 using the VaM_Updater found in your installation folder.
Details about the security patch can be found here.
Life v14 released, just a minor maintenance update:
Changelog
All breathing morphs have now been correctly marked as being Pose morphs. That means for example they are now stored as part of a Pose preset as they should, rather than an Appearance preset. Thx @boris47 for reporting the issue...
When merging morphs you should really deactivate all other morphs that are not supposed to be part of the merged morph. Removing or disabling the Life plugin automatically resets all breathing morphs to zero.
That said, yes, these morphs should have been Pose morphs. Not sure why there were...
Just a minor maintenance update:
Changelog
All breathing morphs have now been correctly marked as being Pose morphs. That means for example they are now stored as part of a Pose preset as they should, rather than an Appearance preset. Thx @boris47 for reporting the issue.
Update demo scenes to...
Like all PostMagic effects, LUT is a post-effect. That means its applied after the image is already rendered. The reason its not applied to UI is that PostMagic does reconfigure VaM's render pipeline to render UI separately and merge it on top of the final image.
Technically you could assign...
Potentially helpful is the Connect plugin. It uses network sockets to connect to an app running on the same machine or anywhere in the local network. So you could have an app as "relay" that just makes the actual REST calls.
https://hub.virtamate.com/resources/connect.1737/
The VAR system may not be perfect, but it has countless advantages over loose files. Especially if you like to make a library of morphs to be used by others, then it definitely should be a VAR. Why? Because then others can link it as a dependency instead of including it in their scene. That...
It's caused by badly modeled geometry and/or texture coordinates, in this case in your clothing. For example a triangle with zero area because two or all three vertices are identical. That causes PostMagic to produce these artifacts. So, fix your clothing...or tell the creator to fix it and it...
This.
People on SexLikeReal don't know this is (or could be) real-time rendered in VR and actually interactive. And its a game engine that is a century old in tech-terms. So don't take their comments too seriously. But as Hazmhox said, light is everything. In an ideal world you would use...
You can't compare that as its a very different thing. VaM is designed to be customizable and easy to use. Yes, yes...people find VaM complicated but it's trivial compared to actual game dev. In contrast, AAA games are usually extremely optimized, with data being prepared, compressed and arranged...
If you got a scene that loads for multiple minutes, it might be because it has lots of audio files that aren't properly handled. Some scenes have hundreds or thousands of voice lines, sfx audio, etc. If those are loaded from individual audio files, loading can easily take multiple minutes as...
Dude. Read my post above. Don't change what atom Gaze is looking at...animate that atom instead. Make the person look at its EyeTargetControl or some Empty atom and just animate that. Much more control over what is happening!
The whole point of Life is to sync breathing audio to the animation. So, nope.
That said, some years back I started working on a way to play speech audio via Life, which would interrupt the breathing in the correct manner then play the speech line and go back to breathing. Lots of edge cases to...
Various things such as networking and file access are locked out from use for security reasons. Makes it harder for malicious people to make VaM plugins containing malware. Likely Threading is among those things being locked out, too.
There is a 2-part tutorial on video recording among my other tutorials here. You should probably watch both, but the second part mentions SuperVideo:
https://hub.virtamate.com/resources/macgrubers-video-tutorials.7313/
Note that SuperVideo does not record video, that's done with external tools...
@DemoniKsataNa666 All the nodes have one control and one non-control. Like lHandControl and lHand. Imagine the controls being attached to the non-controls via springs. You use the controls to "puppeteer" the body...but the actual body is located at the other nodes.
In your screenshot you are linking to the hand control....not the hand. That's your problem.
ParentHoldLink definitely works, although I would of course recommend my slightly improved version that is included in Essentials collection.