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  1. MacGruber

    Question How to know VAM custom classes properties and methods for scripting?

    For that specifically a look at my PowerHandles plugin (part of Essentials) may or may not help.
  2. MacGruber

    Question How to know VAM custom classes properties and methods for scripting?

    Its probably best to start by looking at plugins from others. Start with something simple and work your way up. There is no VaM documentation, but you can use ILSpy to look at VaM_Data\Managed\Assembly-CSharp.dll. It allows you to look at VaM's codebase. Technically its decompiling the DLL...
  3. MacGruber

    Logic "if A then B"

    Sounds like the SelectChoice brick from LogicBricks might be worth a look: https://hub.virtamate.com/resources/logicbricks.1975/
  4. MacGruber

    Benchmark Result Discussion

    And yes....I know the Benchmark is not really suited anymore for current high-end PCs. The proper way to do it would be adding new, more demanding scenes and add a separate "high-end mode" that just runs those. But I don't have the time. Can't just take any existing scene, it has to be reliable...
  5. MacGruber

    Benchmark Result Discussion

    @Seraphim @suprtt Please stop posting results from a modified Benchmark under "Official Benchmark". If you want to modify it...sure, change the title to "Seraphim's Benchmark" or whatever and the color for "Overall Result" should be something other than green and red, too. It should be obvious...
  6. MacGruber

    The "move to this category" thread

    Uh, the Benchmark thread? https://hub.virtamate.com/threads/benchmark-result-discussion.13131/
  7. MacGruber

    Question Scripting for proper move player camera

    Assuming you are using PostMagic Depth-of-Field...it has an AutoFocus feature with does auto-adjust the FocusDistance. For that to work you need to place an 'Empty' atom into the scene and name it 'AutoFocusPoint', and attach it to a person head, animate it or whatever. Also enable "AutoFocus"...
  8. MacGruber

    Plugins + Scripts PluginReloader

    Well....the obvious way would be to fix the original plugin so it does not become stuck and therefore does not need to be reloaded. A normal user never should have to reload plugins. That said, AFAIK the most reliable way to fake a plugin reload was to literally fake a click on the reload...
  9. MacGruber

    Question Strange object in scene

    It might be: ...a hidden atom. There is a toggle in the Selection UI....or just press H on your keyboard to toggle hidden atoms. Hidden atoms are frequently used by experienced creators. If used right, they prevent accidental modifications and make it easier to grasp how a scene is setup. For...
  10. MacGruber

    Question how remove clothing using trigger action

    Clothing presets might be what you are looking for. Just load another preset you prepared for the scene, that can be done via trigger, too. Benefit of presets is that you can change everything clothing related, not just turn on/off.
  11. MacGruber

    Plugins + Scripts Life

    Life is a lot more complex than you think. The Custom-Audio tutorial might give you a better understanding why your idea won't work: https://hub.virtamate.com/resources/custom-audio-for-life-7.400/
  12. MacGruber

    Question Holding objects

    Use ParentHoldLink from my Essentials package, follow the instructions in the Plugin UI precisely. When attaching to a person, make sure to NOT use the control nodes, but the proper nodes. E.g. rHand instead of rHandControl. https://hub.virtamate.com/resources/macgruber-essentials.160/ There...
  13. MacGruber

    A Trigger Button Concept Needed for VAM

    All of the mentioned stuff is possible. It's just a bit of setup work. You can use LogicBricks for example to implement the logic needed. And there is a plugin for nicer looking buttons, if you want that: https://hub.virtamate.com/resources/vamcui.7760/ For complex UI it can make sense to do...
  14. MacGruber

    A Trigger Button Concept Needed for VAM

    You can use AcidBubbles Keybindings plugin to setup a hotkey to duplicate atoms, that includes button atoms. Then you can use my own PowerHandles (part of "Essentials") to quickly snap a moved atom to the grid, e.g. snap to 10cm alignment. With those two plugins, creating say a grid of 5x5...
  15. MacGruber

    Plugins + Scripts Connect

    Sure, its a Trigger. So you can trigger it at any time that makes sense for you. For example trigger it from the Timeline (or other) animation that does your thrusting? Combination of ValueUpDown (for driving animation of Timeline or AnimationPattern) and ValueThreshold (for triggering Connect)...
  16. MacGruber

    Plugins + Scripts Benchmark

    I prepared to add version check, so the error message would indeed tell you that it's due to the old VaM version instead of not compiling. Didn't have time to push that update, yet. You would not get reliable results. There is a reason the Benchmark starts by playing the Warmup scene twice and...
  17. MacGruber

    Plugins + Scripts Benchmark

    You are running on an old VaM version, please update to 1.22.0.12 or newer. There were multiple security issues fixed, the OpenURL thing was one of them. The update is free when you already have 1.22, there is really no reason not to update.
  18. MacGruber

    Copy and change the reveiver of a button?

    Sorry, I don't understand the question. But it seems unrelated to your original one? I would recommend to create a new thread. If you can put the gist of your question already in the title, it increases chances someone who knows something helpful opens the thread.
  19. MacGruber

    Question Cycling Sex Positions Due To Environment Translations/Rotations

    Not sure about C&G scenes, but animation is in VaM usually made relative to the world. Not to the environment objects (aka "the room"). While it is possible, it can be a lot of work to move/rotate animation. Depends on which animation methods are used. I guess the important question is: Why do...
  20. MacGruber

    Copy and change the reveiver of a button?

    For mass-edits it can make sense to something like this by editing the scene JSON by hand. Make sure you got a backup before making changes! And maybe not a solution for non-tech people, it is really easy to break things when you don't know what you are doing.
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