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  1. MacGruber

    VaM 1.x How Can I Improve Low-Quality Scenes in VAM?

    I disagree a bit with the Vamifier plugin, but otherwise, yes, very much this. Light is the most important factor. Anyway, I like to mention the use of SkyMagic for global illumination that actually matches the scene. Complicated to use, yes, but it can help a LOT. Especially with shiny...
  2. MacGruber

    Plugins + Scripts MacGruber Essentials

    AFAIK, AssetVamifier just swaps materials/shaders with the VaM default ones. It doesn't change the render pipeline or apply post-effects. Take a screenshot of your scene. Apply any saturation, contrast or other color changing effect to that screenshot using Photoshop, GIMP or whatever other...
  3. MacGruber

    Plugins + Scripts MacGruber Essentials

    You can't have two plugins messing with the render pipeline to achieve effects. At least not without the plugins knowing about each other. @moyashi seems to add their own camera for rendering, which may just not be compatible. My own PostMagic of course knows about SuperShot and vice versa, so...
  4. MacGruber

    VaM 1.x Any suggestions to improve my Kinky-room?

    Oh, right. Dirt decals! Just a tiny bit here and there, it does a lot. I guess the question is whether you want to make a room that is supposed to be used by other creators for their scenes? Or you want to build your own scenes? Because IMHO, lighting should be tuned to a scene to bring out the...
  5. MacGruber

    VaM 1.x Any suggestions to improve my Kinky-room?

    Maybe I share some thoughts that went into creating my SecretRoom asset: The modular room allows creators to use it as they see fit. Various things are also customizable, e.g. allowing you to move the hooks up/down and of course you can add those beams everywhere so you can have them where you...
  6. MacGruber

    VaM 1.x MacGruber Supershot Freezes

    Set the resolution multiplier to 1, then increase the output resolution. Well, yes. If you want quality, you need to spend the memory 🤷‍♂️ But 2x resolution multiplier (or just 8K output and downscaling externally) plus 4x MSAA should still give you the equivalent of a theoretical 16x MSAA...
  7. MacGruber

    VaM 1.x MacGruber Supershot Freezes

    Ok, I see. As per your settings you do an 8K screenshot, which is then downscaled to 4K. The downscaling step takes about 1/3 additional VRAM, so you can save there a bit. On your screenshot the plugin is telling you...in red text...that it needs about 3.1 GB just for itself. If you got only 6...
  8. MacGruber

    VaM 1.x MacGruber Supershot Freezes

    What does "freezing" mean for you? If you take an 8K screenshot and do NOT use the downscale feature, it is normal that it takes a while to save that image to disk. Especially PNG export (default setting as its the best quality) is very slow and single-threaded on the main thread. Depending on...
  9. MacGruber

    Plugins + Scripts LogicBricks

    Hm, you could build this using a StateMachine brick combined with a SelectChoice brick. Not a nice way, though. If I remember correctly, though, someone made a modified version of the SequenceMachine brick (LogicBricks2 or something?), which can also go backwards, which should make this a bit...
  10. MacGruber

    VaM 1.x Laptop or desktop?

    Desktop PCs are significantly more powerful. The only reason for a laptop is either lack of space in your apartment or need for mobility. Just as an example, comparison between the desktop-version RTX5070 and its mobile version. Its a completely different card, significantly less powerful...but...
  11. MacGruber

    VaM 1.x Artifacts Popping up on screen

    White or black pixel blobs are usually caused by bad/degenerated geometry (e.g. a triangle of zero size). Normally its just a single pixel and therefore often overlooked, but it becomes amplified when certain PostMagic effects are used. It should be always in the same spots on the geometry...
  12. MacGruber

    Plugins + Scripts MacGruber Essentials

    Some creator managed to include Essentials or parts of it in their own VAR instead of properly referencing it. There is ZERO reason to do it this way. If there was some meaningful improvement to SuperShot, it should be release as separate package. Also possibly violating copyright as repacking...
  13. MacGruber

    Benchmark Result Discussion

    At those super high FPS values some people get you just measure noise. Benchmark probably needs a version that runs with 120Hz physics (instead of 60) for an more even CPU load. Also scenes with more characters, since scenes with a single character do not create enough load. Of course the issue...
  14. MacGruber

    VaM 1.x Performance of sounds in var file

    Sounds from AssetBundle can be played with LogicBricks. You can play individual files as well as use the folder structure to pick one at random Loading performance improves massively.....something like 50-60x faster. This is because VaM needs to load and convert the audio files into Unity...
  15. MacGruber

    Plugins + Scripts MacGruber Essentials

    This is not helpful. WHAT is not working here? Essentials is a collection of multiple plugins that do many many things.
  16. MacGruber

    VaM 1.x Is there any way to change how the default UI looks?

    VaM uses Unity's UI system. So, yes, you can change it. But its meant to be setup in the Unity Editor...not at runtime through code. Therefore, it can be changed through plugins, yes, but not easily. In fact many plugins make minor changes to the UI, you would want to make sure not to break them...
  17. MacGruber

    VaM 1.x Take screenshot with controllers active?

    You probably tried layers 0 to 31. However, the culling value is a bitmask. So for example layer 8 would be 2 to the power of 8, which is 256. int.MaxValue is simply a value with all the bits set. Look at PostMagic code to see how to enable/disable particular layers. It disables all UI layers...
  18. MacGruber

    VaM 1.x Take screenshot with controllers active?

    When using int.MaxValue for culling, everything should be included. And I tried above changes yesterday, it worked. Make sure to apply it to the correct camera. SuperShot has multiple. I was using the shot from the player view via Trigger.
  19. MacGruber

    VaM 1.x Take screenshot with controllers active?

    Hm.......something like this, see Diff below. All that is needed is messing with the CullingMask and potentially, if you want, not forcing that ClearSelection. In combination with controlling SuperShot via Trigger, for example from LogicBricks it should give you what you need. If you like to...
  20. MacGruber

    VaM 1.x Take screenshot with controllers active?

    Sounds like a pose presets or just saving the scene is more useful? Anyway, since image quality probably does not matter, you would not need SuperShot. You could just use any external screenshot tool that would just grab whatever is visible on screen. For example Windows has a built-in Snipping...
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