Rarity shading tests
Just messing around with Sally Whitemane's CUAShader on the environment, PostProcessing plugin adjustments, and adjusting render queues for an empty clothing geoshell to generate a faux "outline" off the geoshell's alpha texture.

The toon look on the ocean is nice, even if you lose the "motion."
There are no comments to display.

Media information

Category
General Items
Added by
Stars&Garters
Date added
View count
137
Comment count
0
Rating
0.00 star(s) 0 ratings

Share this media

Back
Top Bottom