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create skin decal presets without overwriting the entire skin texture?

Ballard

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So I am trying to create UI Assist buttons for my temporary tattoo face decals. I want to be able to load a custom skin preset, like from Ren or Riddler and then add the decal preset on top. But every preset I make overwrites the entire skin texture even with merge load turned on and no other skin tesures on the model but the decal. Can anyone think of a way to accomplish this? https://hub.virtamate.com/resources/tempory-tattoos-face-decals-1.11549/
 
If you open tyhe prest with a text editor, you'll see that the first line is

"setUnlistedParamsToDefault" : "true",

Try changing that to "false". By doing so, any textures that are not set bhy the preset should remain unchanged. Maybe.

This works for some things in Vam, but not for others. It's worth trying.
 
Skin presets are busted, overwrites everything, merge load is also broken.

Your alternatives are decal maker presets
or manually creating triggers for every single decal slot, to load/unload textures (have fun).
 
My suggestion is outdated. Vam now includes the functionality I was creating by manually altering files. For any type of preset, if you use the "create new overlay preset" instead of "Create new preset", button, it saves a preset that will be added to what's already there instead of replacing it.

Personally, when I make an overlay preset I like to stick an exclamation point at the start of the name so i can tell what presets are normal and which are overlays.
 
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