Hi,
I am the boring guy always who talk about the "history" of VaM.

In the beginning there was only some build-in stuff. No way to add custom things.
All the stuff like skins, assets(atoms), clothes, hair, were at some more or less logically structured sub-menues.
Then we have got the ability to add custom stuff. Slowly, one thing after another.
The menue structure was changed a bit from time-to-time, new options were added, but those old structures never were removed completely.
This is why we have some redundancy in VaM and sometimes confusing ways to do something.
Instead of endlessly repearing all the old things, the creators of VaM have decided to make a clear cut and to create a future brand new version. For this, we all have desperately waiting for during the last year.
For instance: you can find the build-in skins in the "skin select tab", but to add custom skin textures, you have to go to the "skin texture tab". You can also add skins by using "Load look" or "skin preset" or "apperance preset"...
-Clothing is stuff that is imported to fit a male or female person. This can be skirts or socks, or even wings and tails.
Unfortunately those clothes can be heavily distorted by using different looks and morphs. They are connected to a person and will scale with the person for a certain ammount, aso
-Assets or better Custom Unity Assets are static objects, sometimes even with "baked-in" animations and lights. This are independent objects, that are not or only loosely connected to anything. This can be whole environments or... smaller things like wings or tails. They will not scale with a person and are clumsy to use, but also will not be distorted by using looks and morphs.
-An "Atom" is called every separate functional object you can add to a scene. A person is an atom, a custom unity asset is an atom, a light source is an atom, a trigger is an atom, aso. You can drag around and arrange them freely inside your scene.
For this historical reasons, you have all the previously build-in furnitures, floors, environments and stuff in separate sections of the atom-menue, but only a single one for adding a Person or adding a Custom Unity Asset. Clothing, skins and hair is something you add to a person-atom, so it is a sub-menue from the person-main-menue...
This and other similar things, are something that is very confusing at start. VaM has a steep learning curve, but once you have mastered the main functions, it is great fun. I promise!
