PostFx Pro - Post Processing for Desktop & VR (Beta)

Paid Plugins + Scripts PostFx Pro - Post Processing for Desktop & VR (Beta)

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I actually wanted to ask if you could add SMAA combined with Anti Temporal Filtering method then I see a new 'Temporal Anti Aliasing'? Nice. The built in Unity blur fest just doesn't cut it. I am still waiting for more updates until I can replace the Reshade shaders with your plugin, especially the ray tracing part.
 
glad you like it, if you want to use Supershot for high res screenshots, in supershot settings you must disable MSAA Override and also disable resolution multiplier as that will increase VRAM usage exponentially. postfx internally has dozens of render textures and if you set Super to 8K with 8x MSAA for example, all the textures used in postfx will also become 8K with 8x MSAA which can lead to VRAM saturation & vam crash.

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thx this did help, but I do need the Resolution Multiplier, otherwise I can see a quality difference... but turning off MSAA helps that it crashes less.

I ran into another issue with VRRenderer, how is possible to record something with this plug in? I can' select the camera i need ... Do you have an idea?


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thx this did help, but I do need the Resolution Multiplier, otherwise I can see a quality difference... but turning off MSAA helps that it crashes less.

I ran into another issue with VRRenderer, how is possible to record something with this plug in? I can' select the camera i need ... Do you have an idea?
yeah resolution multiplier wont be a huge factor since it fallbacks to off if you use 8K anyways, as for VRRender i think you must add it to the camera atom you want to record on, not just on any atom in scene.
 
yeah resolution multiplier wont be a huge factor since it fallbacks to off if you use 8K anyways, as for VRRender i think you must add it to the camera atom you want to record on, not just on any atom in scene.
Hey, thanks for the fast reply! I tried it, but even if I put it on the empty where the camera is, it's still the same issue... Do you maybe have another idea?
 
Hey, thanks for the fast reply! I tried it, but even if I put it on the empty where the camera is, it's still the same issue... Do you maybe have another idea?
you mustn't place it in an empty atom at all, you should place it in the plugins tab of the WindowCamera Atom itself:

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