VRRender - Multithreaded Offline Renderer

Plugins + Scripts VRRender - Multithreaded Offline Renderer

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MiSiv

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MiSiv submitted a new resource:

VRRender - Multithreaded Offline Renderer - Eosin's VRRenderer v15, upgraded with multithreaded encoding and SkinSSS/PostFX Pro compatibility

Modified version of Eosin's VRRenderer

Added Yunidatsu's multithreaded encoding

and compatibility with Skynet's SkinSSS v16 and PostFx Pro v8

To capture SkinSSS/PostFx Pro effects, enable...

Read more about this resource...
 
Would it be possible to add the video streaming over TCP (e.g., to FFmpeg) feature as well, the one built by Yunidatsu?
 
Would it be possible to add the video streaming over TCP (e.g., to FFmpeg) feature as well, the one built by Yunidatsu?
Yes. There'll be an update soon. I'm adding TCP streaming and DLSS 5 compatibility
 
The top of the screen is cut off when taking screenshots or recording in 9:16 aspect ratio.

20260912-160805.png
 
This plugin is really great
However, when this plug-in is enabled, it will cause the rhythmic music control effect to fail. After deleting this plug-in, the scene will return to changing colors with music
 
This plugin is really great
However, when this plug-in is enabled, it will cause the rhythmic music control effect to fail. After deleting this plug-in, the scene will return to changing colors with music
VRRender moves VaM’s Audio Listener from the main camera to the VRRender camera so the audio is heard from the render camera’s position. If your music reactive effect uses the main camera’s Audio Listener, this is probably why it stops working
You can either disable Preview Audio From Cam Pos, or select the new Audio Listener on the VRRender atom inside your music reactive effect
 
Thanks for the Update i love this plugin, without i would not be able to create anything. But i would love to see the VR part working too in DLSS. Do you think it is possible without the cubemap edges or will it never work ?
 
Thanks for the Update i love this plugin, without i would not be able to create anything. But i would love to see the VR part working too in DLSS. Do you think it is possible without the cubemap edges or will it never work ?
Unfortunately, VR DLSS has the same fundamental cubemap problem I spent a long time trying to solve with Skynet's PostFX Pro GTAO and RTGI. Each cubemap face is processed as a separate camera view, so the results don’t match at the boundaries. I tested overlap, edge guards, rotated/dual cubemaps and blending and these only moved or softened the seams and often created new lighting discontinuities. With vrrender’s current cubemap based VR pipeline, I don’t see a reliable way to use DLSS without this problem
 
Very useful when combined with Skynet plugins. Using UncleBurrito's DLSS5 plugin it seems every 3rd frame or more often is rendered incorrectly with lots of transparency, seeing through atoms. If you keep fiddling with the Buffer and PNG transparency settings it sometimes goes away. Seems like the higher resolution the more often it happens. Other than that nothing to criticize, thank you.
 
Very useful when combined with Skynet plugins. Using UncleBurrito's DLSS5 plugin it seems every 3rd frame or more often is rendered incorrectly with lots of transparency, seeing through atoms. If you keep fiddling with the Buffer and PNG transparency settings it sometimes goes away. Seems like the higher resolution the more often it happens. Other than that nothing to criticize, thank you.
I just ran a test with DLSS5, and I can't reproduce the bug you're talking about. Everything renders correctly.
The transparency and other issues you're describing sound like something that happens when you run out of VRAM. I had a similar problem when testing absurd resolutions like 16K.
And that would line up with what you're saying about it happening more often at higher resolutions.

If you can, send me some screenshots showing what it looks like and what settings you're using. I'll investigate it and try to fix it if there really is an issue with the plugin itself.
 
I just ran a test with DLSS5, and I can't reproduce the bug you're talking about. Everything renders correctly.
The transparency and other issues you're describing sound like something that happens when you run out of VRAM. I had a similar problem when testing absurd resolutions like 16K.
And that would line up with what you're saying about it happening more often at higher resolutions.

If you can, send me some screenshots showing what it looks like and what settings you're using. I'll investigate it and try to fix it if there really is an issue with the plugin itself.
There is no need to investigate. Yes it looks like I’m saturating my VRAM pretty quickly after loading any of my scenes. For some reason this hasn’t been an issue for me before, only now that I’m trying to render with NR turned on. Good thing there’s not a worldwide surge in demand for RTX GPUs high in VRAM, because that would make throwing money at the problem much more difficult, haha… Time to try optimizing for VRAM usage. Thanks for the prompt and helpful response!
 
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