VRRender - Multithreaded Offline Renderer

Plugins + Scripts VRRender - Multithreaded Offline Renderer

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MiSiv

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Apr 22, 2024
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MiSiv submitted a new resource:

VRRender - Multithreaded Offline Renderer - Eosin's VRRenderer v15, upgraded with multithreaded encoding and SkinSSS/PostFX Pro compatibility

Modified version of Eosin's VRRenderer

Added Yunidatsu's multithreaded encoding

and compatibility with Skynet's SkinSSS v16 and PostFx Pro v8

To capture SkinSSS/PostFx Pro effects, enable...

Read more about this resource...
 
Would it be possible to add the video streaming over TCP (e.g., to FFmpeg) feature as well, the one built by Yunidatsu?
 
Would it be possible to add the video streaming over TCP (e.g., to FFmpeg) feature as well, the one built by Yunidatsu?
Yes. There'll be an update soon. I'm adding TCP streaming and DLSS 5 compatibility
 
The top of the screen is cut off when taking screenshots or recording in 9:16 aspect ratio.

20260912-160805.png
 
This plugin is really great
However, when this plug-in is enabled, it will cause the rhythmic music control effect to fail. After deleting this plug-in, the scene will return to changing colors with music
 
This plugin is really great
However, when this plug-in is enabled, it will cause the rhythmic music control effect to fail. After deleting this plug-in, the scene will return to changing colors with music
VRRender moves VaM’s Audio Listener from the main camera to the VRRender camera so the audio is heard from the render camera’s position. If your music reactive effect uses the main camera’s Audio Listener, this is probably why it stops working
You can either disable Preview Audio From Cam Pos, or select the new Audio Listener on the VRRender atom inside your music reactive effect
 
Thanks for the Update i love this plugin, without i would not be able to create anything. But i would love to see the VR part working too in DLSS. Do you think it is possible without the cubemap edges or will it never work ?
 
Thanks for the Update i love this plugin, without i would not be able to create anything. But i would love to see the VR part working too in DLSS. Do you think it is possible without the cubemap edges or will it never work ?
Unfortunately, VR DLSS has the same fundamental cubemap problem I spent a long time trying to solve with Skynet's PostFX Pro GTAO and RTGI. Each cubemap face is processed as a separate camera view, so the results don’t match at the boundaries. I tested overlap, edge guards, rotated/dual cubemaps and blending and these only moved or softened the seams and often created new lighting discontinuities. With vrrender’s current cubemap based VR pipeline, I don’t see a reliable way to use DLSS without this problem
 
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