• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Pick What You Point At!

Plugins + Scripts Pick What You Point At!

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DJ

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DJ submitted a new resource:

Pick What You Point At! - Select the node your pointing at, not the nearby node Vam snaps to

Ever wish Vam's pointer/node selection system just... worked? if so, this plugin is for you.

No more moving the mouse or VR controller back and forth, waiting for Vam to latch onto the right node. Just point at a node and click to select it.
View attachment 595130
Notice that even when Vam is turning a node cube yellow, showing it's trying to select it, the correct node is selected.

Works in VR or on Desktop. Load it as a session plugin. To automatically load it every...

Read more about this resource...
 
This is awesome!

Only thing that should be looked at, is that it also works OVER the Ui....
So, if the UI is over some node and you are attempting to click on something in the UI, then the node will be selected instead.
 
This is awesome!

Only thing that should be looked at, is that it also works OVER the Ui....
So, if the UI is over some node and you are attempting to click on something in the UI, then the node will be selected instead.
Thanks for the feedback. I should say up front I'm not a coder. This was made using chatGPT. I'm aware of that issue, and we did spend some time trying to prevent what you describe, but with no luck. Which isn't to say it can't be done. If anyone has an idea how it might be accomplished, I'd love to hear about it. I'd revisit the matter for sure.
 
Thanks for the feedback. I should say up front I'm not a coder. This was made using chatGPT. I'm aware of that issue, and we did spend some time trying to prevent what you describe, but with no luck. Which isn't to say it can't be done. If anyone has an idea how it might be accomplished, I'd love to hear about it. I'd revisit the matter for sure.
It's ok this is so useful, so i just have to get used to it.
Also, it would be nice to have an option to deactivate it when in "play" mode.

This is really good for creating scene.
 
It's ok this is so useful, so i just have to get used to it.
As it turns out, no you wont! while Vam doesn't seem to have a plugin-available method to detect when the UI is in use, a strictly geometric solution worked. Where is the UI, where is the pointing ray, do they intersect? If so, disable node selection.
Also, it would be nice to have an option to deactivate it when in "play" mode.
Very good idea!

Both changes have been added to version3, which just released. Thanks for both!
 
Nice work, where is the girl model from?
That's Candy, my current girl. Not the sharpest knife in the drawer, but enthusiastic, and can be talked into just about anything. She's modified from some downloaded look, but damned if I know which one. Which unfortunately means i can't share her, as I don't know the license of the look she's based off of.
 
This is great, extremely useful, thank you very much!
But is it possible to make it work with mouse drag as well?
If you mouse drag your target without selecting it first it uses original VAM selection. :unsure:
 
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